Left 4 Dead 2

Left 4 Dead 2

84 ratings
PD2 Uzi (for MAC)
   
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Game Content: Weapons
Weapons: SMG
File Size
Posted
9.670 MB
2 May @ 11:55pm
1 Change Note ( view )

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PD2 Uzi (for MAC)

In 1 collection by Alex_D #NoWar
Alex_D's compiles: firearms
242 items
Description
Suppressed IMI Uzi with a wooden stock and a K-Grip from Payday 2

An incredibly popular open-bolt submachine gun made in Israel, used by countless militaries and agencies around the globe. The basic model is rather heavy and has a slow rate of fire, both factors contibuting to the weapon's controllability. Its lesser variants have a much higher cyclic rate, but a different purpose anyway. The most modern iteration, the Uzi Pro, is also produced in Ukraine, like many other modern IWI products.

Replaces the Silenced SMG (model and reloading sounds)

Another day, another mod (he says uploading the second mod of this year in May). I have slowed down considerably making these and broken way too many promises. I am currently working on bigger, more ambitious projects, and I have only now completely resolved my issues with the 3D editor(s). Also, I have finally played that Payday 2 campaign thingy, which you can see in the screenshots. It's fine, but is of little value to those who aren't familiar with the source material, but it is a custom campaign with unique vibes and plenty of custom content. Well, back to my mod. It is on CoD anims (yeah obviously) because it has a grip, and this set is very good. The Skin 2 replaces the K grip with a railed handguard with a Magpul foregrip from the "Bootleg" (it isn't as long or short as the other options, so it fits the silhouette), and the solid stock with an unfolded metal one. I wanted to paint some 80s Miami ahh gradients and palm trees, but its UVWs are ass, and not worth it. Unsuppressed Jacket's Piece may be next.

Features
Y/N
View (first person) model
Yes
World (third person) model
Yes
Flashlight/laser attachment
Yes
Look up/down animations
Yes
Pickup/helping animations
Inspect
RNG animations
No
Animated world model
Yes
HUD icon
Yes
Gunshop sign
Yes
Additional TLS skin(s)
Yes
Reskin compatible (Mod-a-Mod)
Yes
Firing/attack sounds
No
Reload sounds
Yes

Credits:
Models/textures: Overkill/Lion Game Lion (distributed by Starbreeze Studios)
Animations: Infinity Ward/Sledgehammer/whatever (ported by Animal33), original mod Steam ID 3297688677
no links because steam sucks and is afraid of steam links
Compile: Alex_D_Vasilkov
Sounds: OVK/LGL (reload only)

Copyright 2025 Alex_D. This item is not authorized for posting on Steam (or anywhere else, unless fully credited), except under the Steam account named Alex_D_Vasilkov.
24 Comments
Alex_D #NoWar  [author] 21 May @ 11:16am 
It is not, the alternative stock is seen on Skin 2 weapons, which have to be pre-set on the map.
o_-KILLJOY-_o 21 May @ 1:20am 
oh nice the stock is rng
CumПот 7 May @ 9:55pm 
Новая пушка не пожалеет тела этих ЩЕНКОВ!
爱诗绫乃 7 May @ 5:09am 
we need more payday2 mod
vict00d 5 May @ 2:22pm 
i hope someday someone like yourself or even me if had the knowledge of making mods, would port even one of them here, i would be patience i have a long history with this game and the dlc and hope someday they will be here, maybe i can make a commission ask a modder to port one well thank you Alex_D i hope you continue o publish mods here you have talent my friend.
Alex_D #NoWar  [author] 5 May @ 2:03pm 
Of course I have ever considered a lot of things. Unfortunately there's either difficulties or just not enough time to make them. And also I'm lazy.
vict00d 5 May @ 12:32pm 
well it is what it is, atleast some people port some of the bo1 weapons here like Alex_D did, by the way alex have you ever considered making a m16a1 mod before besides, the one with a m203 grenade launcher that you've already made, like one with dual mag or a flamethrower etc.
Alex_D #NoWar  [author] 5 May @ 11:56am 
Oh crap, that sounds messy. That explains a lot.
Sirgibsalot 5 May @ 11:18am 
@vict00d: I can answer why nobody did the BC2 weapons: They used a very unconventional texture mapping system where the bump maps and shader maps etc are completely different from what the weapon is mapped to on the diffuse map. I think the coloring was also done by engine shaders too. A few people looked into porting them back when the game was new, but it was way too much trouble for what it was worth.

For some reason the weapons in the BC2: Vietnam expansion weren't done like that, which is why Moon was able to port them over.
Alex_D #NoWar  [author] 4 May @ 12:07am 
I absolutely cannot do animations. The model would be fairly interesting to port.