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Faction Upgrade (Cannibals) ENG
   
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405.591 MB
4.5. klo 7.29
13.7. klo 12.23
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Faction Upgrade (Cannibals) ENG

Kuvaus
Faction Upgrade is my series of mods aimed at improving the various factions of the Kenshi world. The mod will affect the following things:

1. Weapons and armour
2. Cities and bases
3. Units
4. Dialogues
5. Starts

The Faction Upgrade (Cannibals) mod aims to improve the faction of the same name.

Changes:

Town

All Cannibals villages, as well as the First Village and DeadCat are rebuilt from scratch by hand. Also the unfinished village in darkfinger has been rebuilt. These are now large settlements full of vicious savages. Capturing such a camp is not an easy task even for experienced warriors!

Lore and dialogue

I wondered what cannibals eat when there are no other people around. That's right - their brethren, for which I divided them into two warring tribes.

The first and more powerful tribe are the Cannibal, under the leadership of the Grand Wizard, who rules his hordes from DeadCat. They also occupy all the cannibal villages.

The second is the corpse-eater, a weaker but no less bloodthirsty tribe. Ruled by the Meat Lord of the First Village, they also occupy the Suspicious Lab.

The death of one of the chiefs will weaken but not destroy the tribe. They'll just be more likely to fall into the enemy's cauldron.

Squads

Each tribe has its own temporary camps. Each troop has been given its own chief, but the reward for their heads has become smaller and less frequent.

Start
The new start gives you control of a small tribe of 5-7 ogres. To play off the lovers of humanity, the chief was added a blueprint of the cannibals building, as well as a Peeler Machine. The stumps (arms and legs) have been given different nutritional values. Both cannibals and fogmen can eat them.

Weapons and Armour.

I really like the Cannibals Expanded mod, however I can't understand how the underdeveloped cannibals have such advanced blacksmithing. I decided to give them the look of primitive hunters, dressed in skins and wearing skulls and animal heads instead of hats. Weapons were also changed. Spiked massive clubs and cleavers made of metal shards became predominant.

(I usually provide links to the weapons and armour I've used here, but there are a lot of links and Steam can't digest them. They will be listed in a separate section below.)
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4.5. klo 7.56
Weapons and Armour (Originals) (Just a tribute to the authors)
Azamat97El
20 kommenttia
Azamat97El  [tekijä] 13.7. klo 12.49 
Laughing Forest Just a very small translation correction. Don't pay attention.
Laughing Forest 13.7. klo 12.38 
What's the update today my friend?
Azamat97El  [tekijä] 5.7. klo 0.40 
☁︎n1mbus☁ do it just in case, so there won't be any problems
Nimbus 4.7. klo 21.59 
Import required?
Azamat97El  [tekijä] 4.6. klo 3.49 
Great job buddy, when I'm home I'll definitely look at your changes.
Laughing Forest 3.6. klo 11.02 
Hey mate - this patch fixes the icon issue.

I reckon if you merge the changes from this patch into your mod here, it will fix things.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3491025653
Azamat97El  [tekijä] 31.5. klo 6.53 
Laughing Forest About the badges, I'm all for it!Tie it to my mods and get your hands on it. But I'm not sure about the helmet, because I'm not the author of this model, and I can't give permission for it.
Laughing Forest 31.5. klo 6.44 
Hey mate, I may try to make a patch mod that fixes the icons. Not sure if a patch will work but will give it a try.

Separately, you ok if I pull out that bull helmet into a standalone mini mod?

Thanks again
Azamat97El  [tekijä] 18.5. klo 14.21 
Thanks for the instructions, maybe in the future I will try to fix the icons in all my mods. But now, to be honest, I have very little desire :)
Laughing Forest 18.5. klo 13.09 
Hey mate - the black icon bug can be fixed by going to the fur armor (from the old fur armor mod) and changing the material type from them from Double Sided to Default. Don't change the goat head dress or anything else, just the fur armors.

Then if you save the mod and delete your icons folder (so icons re-generate) when loading the game, the icons will be fixed.