Kenshi
Faction Upgrade (Cannibals) ENG
20 Comments
Azamat97El  [author] 13 Jul @ 12:49pm 
Laughing Forest Just a very small translation correction. Don't pay attention.
Laughing Forest 13 Jul @ 12:38pm 
What's the update today my friend?
Azamat97El  [author] 5 Jul @ 12:40am 
☁︎n1mbus☁ do it just in case, so there won't be any problems
Nimbus 4 Jul @ 9:59pm 
Import required?
Azamat97El  [author] 4 Jun @ 3:49am 
Great job buddy, when I'm home I'll definitely look at your changes.
Laughing Forest 3 Jun @ 11:02am 
Hey mate - this patch fixes the icon issue.

I reckon if you merge the changes from this patch into your mod here, it will fix things.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3491025653
Azamat97El  [author] 31 May @ 6:53am 
Laughing Forest About the badges, I'm all for it!Tie it to my mods and get your hands on it. But I'm not sure about the helmet, because I'm not the author of this model, and I can't give permission for it.
Laughing Forest 31 May @ 6:44am 
Hey mate, I may try to make a patch mod that fixes the icons. Not sure if a patch will work but will give it a try.

Separately, you ok if I pull out that bull helmet into a standalone mini mod?

Thanks again
Azamat97El  [author] 18 May @ 2:21pm 
Thanks for the instructions, maybe in the future I will try to fix the icons in all my mods. But now, to be honest, I have very little desire :)
Laughing Forest 18 May @ 1:09pm 
Hey mate - the black icon bug can be fixed by going to the fur armor (from the old fur armor mod) and changing the material type from them from Double Sided to Default. Don't change the goat head dress or anything else, just the fur armors.

Then if you save the mod and delete your icons folder (so icons re-generate) when loading the game, the icons will be fixed.
Azamat97El  [author] 6 May @ 7:12am 
Boldicus mentions No, unfortunately it is technically impossible. If set up tents manually, when rebuilding the city, all the things will remain in the same place, which will look extremely strange
Boldicus Mantious 6 May @ 6:50am 
This looks really cool, I'd love to know if you've added restoring Deadcat to this as your new cities look ace.

Have you tested any compatibility with LW and RW?
Azamat97El  [author] 6 May @ 12:33am 
RyuHardGore thank you! I won't hide, the villages took a lot of work. I had to put and level every element (tents idols, etc). At the moment I have not thought of making a separate mod for the settlements. But I think when I'm done with the faction line of mods, I might do such a mod.
RyuHardGore 5 May @ 11:35pm 
Could you release a version with just the modified villages? So it can be combined with other cannibal mods? You really did a great job with the villages!
crunk aint dead 5 May @ 1:14pm 
@Azamat I would be interested if you could post a standalone version, its a cool hat.
Azamat97El  [author] 5 May @ 1:13pm 
crunk aint dead In general, I found it in the mod Bandits Expansion , but this mod itself is a compilation of mods, so the original trace is lost
crunk aint dead 5 May @ 1:08pm 
The bull skull helmet is really cool, which mod is it from?
Laughing Forest 5 May @ 12:49pm 
No worries - and you're a better mod dev than me, I just noticed that in the FCS and I've forgotten to update the directory for referencing files before. Not even sure that's the reason here but figured I would suggest it
Azamat97El  [author] 4 May @ 11:40pm 
Laughing Forest thanks for such detailed instructions! Yes, the problem of black icons was still in the original armor fashion. I will try to fix it soon.
Laughing Forest 4 May @ 5:22pm 
Hey mate - keep up the good work.

One bug/issue: some icons are just pitch black in the inventory. Looking in FCS, the items do appear to have 'auto icon image' set to True. However, I did notice that the mesh and mesh female for mods links back to "Cannibal Tribe" and not this mod name's folder. That might be causing it? Needing to update the file directory references to this your mod for anything used? I def see you have the meshes, etc as part of the mod, but the directory needs to be referenced for all of them and 'updated' to your mod's file directory reference