Team Fortress 2

Team Fortress 2

257 ratings
Orangeshot
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File Size
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63.205 MB
4 May @ 1:26pm
5 May @ 8:52am
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Orangeshot

Description


Full Reimagining of the Classic cp_orange, but this time, it's Payload Race.

Set on an isolated American military base off the coast of Japan, this map combines stylized sakura landscapes with proper architecture and strategic gameplay.

This version was built entirely from scratch to improve the original’s visuals and layout while introducing new mechanics, including Payload Race and a condition-based KOTH-style midpoint that controls the carts after the first phase of the round.



Condition-based KOTH: How does it work?

Once both teams capture their first control points, a central KOTH-style point activates, and both carts become unpushable. Whichever team holds the point will have its cart pushed automatically. Lost the point? Your cart stops, and the other team gains control.



Credits & Assets:

FrostyHoneyJuicy - Level Design
Frontline Asset Pack
Freyja and E-Arkham - Japan Content Pack
E-Arkham - Revised Japanese Sakura & Town Fountain
Shmitz - Baccarat Detector
UEAKcrash - Team Colored Glass
Void - Computer Screen Bank
AsG_Alligator - RED Propane Tank
Urban - Bare Shipping Containers
MaccyF - Shipping Containers
Glubbable - Team Colored No Entry Overlays
yggdrasil - Sleep When You are Dead Overlay
HA Composer UK - "No Escape (Catch the Runner)" Music
Kilroy0901 - "Auto-Pilot" Song

Wanna download the map? Click Here[tf2maps.net]
23 Comments
Heapons 9 May @ 10:53am 
You're welcome! :]
❄ FrostyHoneyJuicy ❄  [author] 9 May @ 7:47am 
Awesome! Thank you for giving it a try! :2016popsicle:
Heapons 9 May @ 5:42am 
This map is part of that server's rotation:

91.109.116.31:27035
❄ FrostyHoneyJuicy ❄  [author] 8 May @ 4:35pm 
It has one .nav file, but I have not edited it yet.
Timmy Tough Knuckles 8 May @ 4:34pm 
Does this contain NAV files?
❄ FrostyHoneyJuicy ❄  [author] 8 May @ 5:42am 
@RAINBOW
Thanks! Yeah, it’s been a ton of work, but I’m glad it shows - means a lot!

@Serge Ivanov
Totally fair! Sniper sightlines are definitely tricky with this kind of layout. I’ve been experimenting with height changes and using giant containers to break them up where I can. The middle building is also bigger now, which helps. Really appreciate you noticing the effort!
RAINBOW 8 May @ 3:26am 
I think it's a lot of work.
Serge Ivanov 7 May @ 5:06pm 
Mad props for trying to legitimize a map like orange WHILE still keeping the orange aesthetic, only problem is I just feel like it'll be sniper city, but I can imagine it's super hard to get rid of huge sightlines on a map like this one
Faust 7 May @ 1:32pm 
Baller
SAN4EZ DREAMS 7 May @ 11:19am 
Great job dude! Keep up the good work. It looks deep!