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Also World Formation straight up wasn't discarding for me as well even when i had targets
as for the mannadium balls, i was more meaning that evoking a ball that was upgraded when played first gives back an unupgraded one, not that you don't get the ball back at all.
Kash does do a lot of damage, but they hardly feel like any sort of cohesive set of cards, and feel better as act 1-2 carry's because of the sheer damage they do and not much more.
the bug i mentioned with clear new world does continue past playing it with no discard btw, subsequent uses of the card with others in hand still results in it doing nothing.
scareclaw being underpowered is intentinal. I needed some cards to be the weaker of the 4, and scareclaw got the short end of the stick bc they were the least relevant in the meta (as far as i am aware). i do need fix the lightheart bug tho. i will do so next update
mannadium balls are supposed to return to hand when evoked. however, evoke is not remove, so cards that don't specifically say evoke do not give you the card back. also, if you have 10 cards in hand already, you don't get them back bc of hand size limit
kashtiras already deal a lot of damage, so i am scared of buffing them any further
Clear new world does nothing if no card is discarded bc it needs a card type to check for, so this is working as intended if that was the issue
Tearlaments genuinely feel amazing to play with and feel really powerful both as a solo deck and with all the archetypes.
scareclaw feels a bit underpowered, especially with lightheart not returning to hand like it says it does.
mannadium feels perfect as well, though i was there was a way to get back the upgraded balls once you evoke them.
kash just does regular kash things, maybe fenrir also being able to grab another from deck would make the cards feel a bit faster, but i have no complaints beyond that.
absolutely amazing mod, and i can't wait to see new updates!
1. The issue where discard triggers when it shouldn't was a bug that happened when I tried to make Scry trigger the tearlaments' "When discarded". That has now been fixed
2. Tearlaments now only trigger from the Scry of cards from this mod (I don't know how to make them trigger from normal base game Scry)
3. Tearlaments Cryme now says "Discard 1 card"
4. Evolve Shuffle is now optional (enough people asked for it). Be warned, this might have some bugs with.
Thx for the feedback, @ascriptmaster. If you find any issues, pls tell me down bellow and I'll fix them as soon as I can.