Stellaris

Stellaris

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Organic Devouring Swarm v3.x
   
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5 May @ 12:38pm
8 May @ 7:45am
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Organic Devouring Swarm v3.x

Description
Because version updates to Stellaris can/will mess with current games and mod packs, I have created a version 3.X.X version for compatibility for anyone who needs to stay on Stellaris v3. I hope this helps.
Want one still compatible with Stellaris v4? Go here.

Gnashing jaws, acidic orifices, fleshy tendril appendages, and the ever ravenous hunger. The singular mind of many looks upon the ocean of stars and opens its maw.

This is an alternative to the normal Devouring Swarm civic for Hive Minds. This is a lightweight mod that only adds a single Civic to Hive Minds in conjunction with Devouring Swarm on race creation. AI factions will not select this Civic. Non-Lithoid races only. (Longer description available on the v4 page if you want it).

In Conjunction?
Devouring Swarm is nestled in a lot of code. It would take digging through thousands of lines of code to find and add my own exceptions to ensure it works. The best I could do was make this work as an enhancement to the base Devouring Swarm. To compensate for the lack of another civic, it was combined with Ascetic.

Summary:
  • Base Devouring Swarm Civic.
  • Base Ascetic Civic.
  • Hull +75%
  • Shields -80%
  • Assault Army Damage +30%
  • Assault Army HP -30%
  • Army Collateral Damage +30%
  • All Army Build Times -60%
  • All Army Upkeep -50%
  • Starbase Ship Build Speed +50%
  • Additional Hull Regen +35%
  • Additional Armor Regen +35%

Why?

One: The base Devouring Swarm did not feel like it was biological in nature. I wanted them more along the lines of the Zerg from Starcraft or the Bugs from Starship Troopers.

Two: Stellaris is remarkably well documented and was easy to mod for. The developers are meticulous with commenting their code and the Wiki pages are good references.

Consider ample salt supplies whilst dining.

Notes

Tactics: Build massive armies and fleets, then steam roll. You are able to quickly replace army losses and heal on the front lines. Ships are large biological entities. Shields are akin to energy projections from latent psionics or naturally occurring from some organ that allows for faster than light travel. Do not forget about armor hardening!

Warscore: Lot of things work against Hive Minds. Warscore is one of them. The largest issue, however, is waiting for soldiers. Being bogged down because of major army losses kept me from eating all I deserve. Orbital bombardment takes too long. Large armies, built faster, and with less upkeep means you have more prepared before the war and quickly reinforce during the war. Added damage makes invasions vicious and quick.

Future Updates

My Updates: The v3.x.x update will only be updated in the event Stellaris Devs actually break something.

I hope others enjoy this alteration to the game play and how much small tweaks bring to a game.