No More Room in Hell

No More Room in Hell

105 ratings
nmo_blizzard
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Category: Objective Maps
File Size
Posted
Updated
636.082 MB
5 May @ 1:57pm
10 May @ 1:08am
4 Change Notes ( view )

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nmo_blizzard

Description
A brutal snowstorm. An abandoned research station. And ravenous dead haunting the ice.

Located on a Norwegian archipelago at the edge of the world, King’s Bay Research Station was built for long-term isolation. Now it sits half-buried in snow, lights flickering behind frosted glass, its corridors choked with debris, shattered equipment, and the unmistakable signs of something gone terribly wrong.

Your chopper went down in the whiteout, swallowed by the storm before you ever saw the station. Now it looms ahead through the blizzard: a graveyard of steel and ice. You’ll fight through frozen laboratories, darkened bunkers, and blood-soaked shelters in a desperate push to escape.

Blizzard is a cinematic objective-based survival map set deep in the frozen north.

What to expect:
  • ~60 minutes of tense, objective-driven gameplay
  • A wide variety of custom assets including models, materials, sounds, and scripts, all made exclusively for Blizzard
  • Cinematic set pieces and scripted sequences
  • Holdout/survival encounters
  • Environmental storytelling throughout

Blizzard was developed collaboratively over 6 months by Hax & Bine.

Special thanks to Jacob Robbins for his excellent Source skybox collection[jacobdeanr.github.io]—one of which features in this map.

If you enjoyed Blizzard, consider trying our other NMRIH maps:

Hax – nmo_ghostport
Bine – nmo_extra
33 Comments
NeroNapalm8 23 Jun @ 7:52pm 
It actually took me 2 hours to beat this map with like 800+ kills solo

Good map would recommend with friends because holy hell IT IS NOT 30 MINUTES LONG :secretweapon_hoi:
Fezezen 18 Jun @ 7:49pm 
I played through this with my friends. Most of my friends died early on, I got infected and eventually succumbed at the tunnel explosion bit. I had to guide my friend through doing the objective. Then I had to ghost and tell him where to go because the objective locations are so hard to find with the compass and billions of wrong turns. Finally, I guided my friend to the radio and he repaired it, he called the helicopter. He joked about the helicopter crashing. Then it did crash. He didn't have the will to go on and blew his brains out. The ending of this map is dookie, you have to fuel up a snowcat. Why didn't we just do that in the first place?
gahhhhhhhhh 18 Jun @ 7:45pm 
all of my friends died early on, i finally made it to the helipad after 1:30 hour of gameplay and made the joking remark the heli would crash, it crashed and I lost the will to go on and blew my brains out:steamthumbsup:
INO 29 May @ 2:59pm 
Best map!
WesK 17 May @ 8:12am 
Great map :steamthumbsup:but i feel like there might be an issue with the spawn points? We just played it on the server but no one spawned at the first spawn point, and only serveral guys spawned at the second one.
Cyn 16 May @ 5:16am 
Gave it a shot. Optimization is fine, had minor FPS drops but that's due to my old video card. Gameplay was perfect, loved the generosity with ammo. Just the right amount of difficulty, would be lying if I said I didn't sweat my hands off during the tunnel segment with the valves. 10/10.
Boodie_TN 10 May @ 10:09am 
Keep on mapping!!! :steamhappy:
Bine  [author] 9 May @ 4:16pm 
Thanks to everyone for the bug reports and your patience with the various issues. This new updated version includes the proper cubemaps for both HDR & SDR as well as a range of other bug fixes and improvements.
Ice 9 May @ 12:49pm 
setpos 2017 -27 -217

Breaking the ice to drop down the ladder for others doesnt seem to work. Ladder is blocked and youre unable to climb up it. If you try to climb down youll climb for a second, fall off and take fall damage.
Ky1 9 May @ 8:44am 
Amazing update. Optimizations made map playable for everyone though some players still complain about lag, but they really play on ultra potato computers. You could try disable the shadows for all small and irrelevant props and for all npc_nmrih_ entities, I'm positive it will add a small improvement for 5-10 fps. Also, we noticed that, while playing on casual (respawn mode), players would respawn nearby one of their alive teammate and still have the snowy env_screenoverlay and, then they are stuck with it with no means of cleaning their screen. I suggest killing the env_screenoverlay_multiplayer entity after a while, for example, after third objective is completed, kill this entity.