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I actually started the linux server using the manage-tModLoaderServer.sh, which apparently does not play well with Subworlds. After running the server with the regular start-tModLoaderServer.sh I am now able to enter Subworlds on my server.
System.Net.Sockets.SocketException : Address already in use
But the log from the main server has the line that you mentioned.
[SubworldLibrary]: FAILED:
[tML]: ILHook Terraria.Netplay::UpdateConnectedClients() added by SubworldLibrary
and
[SubworldLibrary]: FAILED:
[tML]: ILHook Terraria.Netplay::UpdateConnectedClients() added by SLUMP
I have no idea why it fails tho, the exact same server works when I run it on windows. Unless there's a difference in the start scripts...
A scenario like this is only possible when somehow the launch arguments are not applied or one of the injections of Subworld Library failed.
I would suggest checking the log files of the subserver to see if there are any lines that say 'FAILED: '.