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This is helpful, so thank you for engaging with me about it.
-Buildins slots in start_pos regions
-characters
-family tree
-starting positions for faction
-faction owned settlements
-character relations in family tree
-etc.
So you can totally make a daughters of ares mod with 10 building slots, but it has to be that creator who made the changes, because he operates with his own modified start_pos mod. If you start from scratch you can do it, but you have to modify a lot of things and then compile them.
For example, I made Persia playable for Wrath of Sparta, but I forgot to add a working family tree for the faction, so I had to make everything again in the start_pos using Assembly kit and compile it.
It tedious, boring and uforgiving. And it take so much time. That's why lot's of modders dont want to mess up with start_pos.
For example, when creating this starpos, could one not have just included everything from another mod, and create a starpos with all included? Pardon my ignorance, I have modded quite a lot, but never touched the starpos. Thank you for entertaining my thoughts/curiosities...
So there is no way to open up the starpos from say this mod alone and just edit it with content from another?
Also, I am afraid it's not possible to merge this mod (or any other that edits the start_pos) with others: you'll have to chose.
Thank the developers for making this mess. They changed to this architecture model because people modded the hell out of medieval 2 and rome 1 and they would not sell any DLC if modders are able to edit campaign map. So now, to avoid people modding, the start_pos is divorced from other tables since Empire.
Modders back then (until 2008) could edit almost everything from Total War.
Are the only edits to the startpos with this having to do with the additional slots? And the rebellion features are entirely seperate?
Any chance someone might be able to make a patch for the daughters of Ares mod that also edits startpos?
And if it possible I don't know how.