Total War: WARHAMMER III

Total War: WARHAMMER III

53 ratings
[Rune Overseer of Dwarfs] add atamans for Dwarfs
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File Size
Posted
Updated
1.058 MB
6 May @ 4:40am
13 May @ 11:32am
2 Change Notes ( view )

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[Rune Overseer of Dwarfs] add atamans for Dwarfs

In 1 collection by 000
atamans series by 000
8 items
Description
Adds Rune Overseer System to Dwarfs, Similar to Kislev's Ataman System
Rune Overseers enforce productivity through the Oathbound Codex of the Forge, quantifying mine output. Clan elders failing quotas must melt their beards into bronze gears to power steam drills. Rune Oathstones project real-time production data and emit "Shame" smoke upon explosions. Miners gamble output while cursing gear-beards, yet province GDP skyrockets past Grudge thresholds – even tavern drunks now chant "Efficiency is Honor."

Simplified: Ports Kislev's Ataman System to Dwarfs

If You Enjoy This Mod, Please Leave a Thumbs Up! Your Support Fuels My Modding Passion!

English translate mod:
English translate mod

Compatibility:

Limits 1 Rune Overseer per province [Kislev] One Ataman Governor Per Province

Usage Recommendations

Only enable when playing Dwarfs – may cause Kislev factions to spawn dwarf-themed Overseers unexpectedly

My governor-type mods are mutually compatible, but text displays may conflict. Load your preferred text version highest when using multiple such mods.

My Governor Series

The series of mods can be found in my collection

FAQ

1. Old Save Compatibility?
This mod is NOT save-compatible. While UI buttons may appear in old saves without errors, they will cause unpredictable bugs. New campaigns required.

2. Plans for Other Races?
Related mods are in development, but follow a predetermined release order. Your preferred faction may not be prioritized immediately.

3. Mod Compatibility?
Compatible with most vanilla faction overhauls. Incompatible with total-conversion mods adding entirely new factions (e.g., "Old World"-style mods creating factions not originally on the map).

4. Why Use [XXX] Template?
I’ve chosen the most suitable lord/unit template for implementation. Swapping templates would require rebuilding the mod from scratch. My focus remains expanding this system across factions rather than creating unit variants. Your understanding is appreciated.


24 Comments
GeeCeeJr 15 Jun @ 7:42am 
这个mod会导致普通的符文领主得不到坐骑拓展提供的额外坐骑了,有办法解决吗
半月残秋 24 May @ 6:21am 
期待大佬的下一个盖特曼
gongoozler 20 May @ 9:45am 
下一个会是巴托还是蜥蜴人啊
000  [author] 17 May @ 11:40pm 
@Kenst 这个因为原版基斯的盖特曼设计好像也是这样的,ca并没有给它加重新回到池子的方式,所以我也无能为力了。
Kenst 17 May @ 5:28pm 
粗略测试,重置技能进入受伤状态后3回合就回不来了。因战斗受伤的情况没测试。跟旧世界商队的领主一样,受伤后就回不来了。这能修吗?
000  [author] 15 May @ 7:20am 
@Peppy Clown It is compatible
Blader 15 May @ 7:10am 
en :steamthumbsup:
Peppy Clown 15 May @ 5:47am 
SFO?
000  [author] 13 May @ 11:36am 
@Blader 更新了一下,应该以后不会刷出来了
Blader 13 May @ 5:03am 
妈耶木精也出来了 矮人领主统治