RimWorld

RimWorld

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Mod, 1.5
File Size
Posted
Updated
5.634 MB
6 May @ 5:41am
26 Jun @ 7:54pm
5 Change Notes ( view )

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Riminder

Description
Riminder is a quality-of-life mod that enhances colony management through a customizable reminder system and the introduction of auto reminders that will trigger on specific conditions.

I will be adding more auto reminders progressively, but am very open to suggestions or feedback.

Features:
- Create reminders - shows as an alert.
- Set flexible reminder timers.
- Customizable frequencies.
- Once off or repeated.

Automatic Tending Reminders
- Automatically creates reminders when colonists need medical attention
- Tracks injuries, diseases, and other medical conditions
- Shows tending quality and time until next tending is needed
- Supports manual creation through right-click menu on colonists
- Detailed status view showing all tendable conditions per colonist


- Compatible with existing saves.
- Should be compatible with other mods.

Let me know if you have any issues or any suggestions.

To Do:
- Medical Tend Auto Reminders (Done)
- Fix keybinds and make them customisable (Done)

Auto Reminder Features
- Ritual reminders (in progress)
- Gene extraction reminders (in progress)
Popular Discussions View All (1)
0
13 May @ 11:59pm
Suggestions
Anarcho
33 Comments
Anarcho  [author] 3 Jul @ 11:02pm 
@Tyrant - yes, in the process of doing it at the moment. There has been some improvements in the Rimworld API that I am hoping to replace some of the more costly methods with. But I should have an update for it out soon.
Tyrant 3 Jul @ 1:48pm 
Hello, do you plan on updating this to 1.6?
Lunasulpix_TTV 28 Jun @ 4:44am 
Yep seems to have fixed it on a quick glance! Thanks
Anarcho  [author] 26 Jun @ 7:59pm 
@Lunasulpix - thank you for raising the issue, I found the problem and implemented a fix that improved performance significantly in my testing. Let me know if this has improved it for you. If you still see performance degradation, let me know.
Anarcho  [author] 24 Jun @ 2:52pm 
Thanks - I will see if I can figure out why and recreate the problem.
Lunasulpix_TTV 24 Jun @ 1:48pm 
It's a very noticeable decline in performance- I'd have to double check if there's any error logs but as I can't seem to figure out the cause of it and it happens seemingly random I doubt there's much to go off
Anarcho  [author] 24 Jun @ 3:53am 
@Lunasulpix - that's interesting. Are there any error logs? I will try and check on the weekend and add the Analyser to see if I can reproduce the same problem. Is it a noticeable decline in performance or just what Dubs is recording?
Lunasulpix_TTV 19 Jun @ 7:30am 
Hey it seems there's some performance issues caused by this mod according to Dub's Performance Analyser. On some occasions when starting a new colony the game will run at 3TPS & FPS without any sign of improving over a couple minutes. I'm not sure what's causing this since the mod behaves fine when added to other saves or even sometimes doesn't cause any problems when starting a new one (Same mod list across the board so mod conflict is unlikely)
Anarcho  [author] 15 May @ 3:32am 
@pactman - cheers, probably from Leroy Jenkinsing a merge conflict.
pactman 15 May @ 2:02am 
Looking at the source code, there are two places where "PatchAll()" is called.