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A few notes from my couple hours playing:
A lot of the guns don't feel super different,especially the Heater and Shotgun.
The Carbine in the starting room is incredibly powerful weapon.
The pathing up the spawn room stairs forces the zombies to approach through the middle of the stairs.
The Radar gun is great, but man you can't see whatever you were shooting at.
The Birds Eye sniper's Wall mode has no scope, but gets one when you buy it (even PAP'ed the zoom on the Iron Sights still feels like the scope is on)
The Flak Gun is fairly weak, and considering Flak is meant to be a sort of Airburst, it was a shame it just shoots like the War Machine.
Aside from that, my only request would be swap the Shotgun styles around (PAP'ed heater stays Lever Action, Regular Shotgun gets Full Auto 1-shell reload) But give the heater Dragons Breath, it is the heater after all.
I will you the best my friend, amazing concept.