Stellaris

Stellaris

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Crimelord Empires 4.0
   
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838.308 KB
9 May @ 2:04am
20 May @ 4:27pm
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Crimelord Empires 4.0

Description
A remake of my criminal empire mod from 3.X to 4.X
Adds 1 new civic, 1 new zone, 20 new buildings and 12 new criminal jobs that produces resources.

Hint: Cheap Laborers are the backbone of your economy. They don't produce much by themselves, but every criminal building gives them additional production. They are the jack of all trades of your economy.
3 Comments
The Wandering Modder  [author] 19 Jun @ 10:39am 
It is intentional and I will look into more buildings somedpay
Graepix 19 Jun @ 9:27am 
Also I don't know if this intentional, but the buildings get jobs from crime% rather than the total crime value. So even if you have 1000 crime on a planet, buildings will be capped 200 jobs.
Graepix 19 Jun @ 7:39am 
Can you add a building for pop growth (probably with a small bonus), a mercenary soldier job, and a building that allows for the production of rare resources? It would be interesting to have crime produce everything.