Left 4 Dead 2

Left 4 Dead 2

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Laser Sniper Scout (Vscript)
   
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Game Content: Scripts
Game Modes: Single Player, Co-op
Weapons: Sniper
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
34.731 KB
9 May @ 9:41am
1 Change Note ( view )

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Laser Sniper Scout (Vscript)

In 2 collections by kurochama
Unique Weapons with Special Features
57 items
Laser Weapon Series
8 items
Description
On CSO ("Counter Strike Online", now "Counter Strike: Nexon" or something), there's a sniper that was once known as Zombie Boss Killer. Long before godly weapons beyond logic started to populate the game with OP damage, Skull & Balrog Weapon Series were still on their prime. & this sniper became one of main weapons for damage dealers to kill most Zombie Bosses on Zombie Scenario. That was an era when even Normal difficulty without anti-zombie weapons felt like a hell of survival as the damage from normal weapons only tickled the zombie bosses & several round restarts were common things to happen after fighting the zombie boss for minutes or even more than 30 minutes, especially when there's only one or even no teammate carrying any anti-zombie weapon series. & the moment one player joined with this blue laser sniper, it felt like a salvation came down straight from heaven :D .

Well, enough for the history of "Thunderbolt" sniper from CSO, this time, another phew-phew weapon, but it's for Scout Sniper :D .


List of features available on "laser sniper scout.txt" cfg file:
  1. Laser Scout User: Which type of survivor can use this feature (bots/ players/ all).

  2. Laser Scout Damage: How much the damage per 0.2 second is. Minimum damage is 1, max is no limit.

  3. Laser Extra Effect When Hit: When enabled, the laser triggers a special effect when it hits a zombie. The value controls the type of effect.

  4. Burning Laser: When enabled, the laser burns zombies.

  5. Laser Color: This consists of 3 different numbers representing RGB colors. All 3 numbers must be filled in order to prevent unwanted bugs on the laser color, & the formats must be like the examples below. Examples:
    LaserColor= 255 0 0 (Red Laser).
    LaserColor= 255 255 0 (Yellow Laser).
    LaserColor= 255 50 0 (Orange Laser).
    LaserColor= 255 0 255 (Purple Laser)
    Etc...


Mechanisms of "Laser Sniper Scout":
  • The laser shot is on each shot with Scout.

  • When laser is shot, the rate of fire drops (increased shot delay). However, the laser stays for 1 second.

  • The damage is divided to 2 parts, Basic Damage & Custom Damage. Basic Damage deals only 1 damage & it can hurt teammates. However, the damage is not registered as friendlyfire damage.

  • Custom Damage is based on "Scout Laser Damage". The damage of this one is registered to the shooter. Survivors are immune to this damage.

  • The laser damage is every 0.2 second, so in 1 second, the target takes damage 5 times.

  • As common infected are also weak to laser aside from burn & explosion damage, they will die instantly when hit by laser even if it only deals 1 damage (hardcoded by L4D2).

  • The laser can pierce through common infected. So, basically the laser shot is like a sniper bullet for Scout.

  • The laser can pierce through riot zombie's armor.

  • The laser can't pierce through objects/ special infected & tank, so the special infected or zombies behind the targeted special infected/ tank won't get hit by the laser.

  • Objects (non-zombie) take damage continuously every 0.2 second when laser is active.

  • As objects can take damage, this can also damage custom bosses/ enemies in custom campaigns.


& so, this is the 3rd CSO weapon that's brought to L4D2 world :D . In case if you're looking for the weapon skin for Thunderbolt, there's this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2741288371 . However, that's for AWP.


Q: "But on your previews, you have scout with Thunderbolt skin. How did you do that?"
A: "I used the Thunderbolt skin mod I mentioned above, & another local mod I made myself by modifying 'weapon_scout.txt' weapon script. I simply just changed the models & sounds on that weapon script with awp models & sounds, & I got my scout with Thunderbolt skin. Well, you can also try to make a request to the modder that made that Thunderbolt mod to port it to scout, if you want a proper port instead of simple modifications via weapon script."


NOTES:
  • A secret feature: If you use minigun while holding Scout, you'll have a laser minigun. However, the laser is only shot every 1 second.
2 Comments
kurochama  [author] 9 May @ 5:28pm 
@AlfredENeuman , thanks... :steamhappy: . It's just a simple alternative mod for scout in case if people want to buff scout in unique ways, & at the same time give bots capability of using scout better with this laser, as normally bots will cause disaster when picking normal scout.
AlfredENeuman 9 May @ 4:55pm 
This looks C-O-O-L!