Rivals of Aether

Rivals of Aether

36 ratings
Somuke
   
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2.378 MB
9 May @ 6:53pm
14 May @ 7:46am
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Somuke

Description
Tōryanse, tōryanse
Koko wa doko no hosomichi ja?
Tenjin-sama no hosomichi ja
Chitto tōshite kudashanse
Goyō no nai mono tōshasenu
Kono ko no nanatsu no oiwai ni
Ofuda wo osame ni mairimasu
Iki wa yoi yoi, kaeri wa kowai
Kowai nagara mo
Tōryanse, tōryanse
24 Comments
Delectable Gumption 30 Jun @ 8:02am 
figured out neutral b: tapping it saves your current momentum, pressing again uses that momentum. you can use it any time. say if you use dash attack you can press it, now you have strong horizantal momentum in your back pocket. for recovering and shit and prolly combos but i have no idea how to drive this mf
Mxyzptplk 28 Jun @ 7:42pm 
When I store momentum it seems to be overridden by a slight vertical boost some time after it's stored, it happens at a random time afaik. Sometimes I keep my stored momentum for a whole stock and sometimes it's overridden 5 seconds after I store it. Is this intentional or a bug?
Captain Chicken 24 May @ 6:06am 
I love mojibake characters being super gimmicky and confusing but I feel like this one compromises a BIT too much on actually being fun to play for the sake of being confusing
Stewert 23 May @ 1:52pm 
Gotta say, the gimmick of a sharp turn ahead sign being chageing momentem is peak, I also love the flip on the down light makeing you go verticaly down rather then up like the rest of them
Mxyzptplk 21 May @ 6:06pm 
i've figured out how to launch myself horizontally at lightspeed. experienced play with this character must be mental
arched2135 21 May @ 5:07pm 
Very fun character, the lack of a parry hurts some time ;-;

Something I haven't seen anyone talk about a lot if the taunt. First of all, it a childerns song that plays at some Japanese crosswalks called Tōryanse. You can actually hear what I can assume is the place the creator got the song from on Wikipedia.
Something that is really fun though is after the song ends, it kills every player. It lasts for like ~40 seconds. Very fun character!

And if the creator sees this comment, how did you make the nspecial not play an animation? I'm making a mod myself and cant find a way for it to just not play an animation. I did look at the code for this mod to try and find how you did it, but I couldn't :/
D YellowMadness 20 May @ 9:34pm 
I love the taunt. Also, something I don't think anyone else mentioned: If you position down tilt so it lands you in the air, you can walk in midair afterward just like up special.
Conway™ 17 May @ 7:53am 
also, to maybe be insane a little, can dtilt and dair get a little more whiff lag, and can like nair uncharged be debuffed a little in favour or making charged nair better? both playing as and against somuke dtilt and uncharged nair feel a little too free, and I like the reference to N/A style dair but like this character has every option available to them in the air, and its one more option that feels like "the only real answer is parry, but which timing?"
might just be a skill issue but like damn
Conway™ 17 May @ 7:42am 
nspecial is a 2 part move it copies the momentum from when you 'charge' it and when you expend the charge it either sets your momentum to the stored momentum or maybe just adds it but i'm pretty sure it just sets it.
Terri 15 May @ 3:22pm 
EEEYIKES! This "Moji" just bake-BAKED up and cooked us a new fighter! Yippee!