Reassembly

Reassembly

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Aspects of the Scarlet Flame
   
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6.976 MB
10 May @ 4:49pm
23 Jun @ 11:14am
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Aspects of the Scarlet Flame

Description
For over a thousand years the centre of the galaxy has been completely devoid of life. Plants do not grow on the small asteroids that dot the region, and yet the rare spaceship or exploratory vessel sent to these lands is ruthlessly torn apart, weapons fire from enemies not fully understood.

The Scarlet Empire once stood strong. A mere two hundred years since the first starships took off, every cathedral on every asteroid pointed towards the Scarlet Flame, a star enveloped in a dyson sphere, the source of their civilization's power.

Over a millennia ago the Scarlet Development Corps developed the first ever automated vessels, called the Aspects. These AIs ran millions of years of combat simulations every second, and were perfect at commanding their vessels, which they did so with reckless fervor. These were to replace the Pilots, numerous but prideful and skilled. Their exploits were the stuff of legend, diving into enemy territory in mere corvettes and taking on battlefleets.

The Pilots reacted with horror as their posts were rapidly replaced by unthinking machines capable of only war. They commandeered vessels with the help of defective scientists, and begun to attack Aspect ships. Their civilization crumbled around them as cruisers obliterated whole asteroids to snipe targets from sectors away, themselves engaged in combat. Innumerable Aspects fought against numbered Pilots, the former slowly culling the latter's number, firing on homes and bunkers as they remote-controlled hacked Aspect ships

In the end, one final vessel was being constructed, the Ancestral-Class Battleship, with an antimatter-plasma laser so powerful it could detonate the core of a star. This was to be the nail in the coffin to the Pilot's cause, the ship that could destroy the entire empire if it so wanted to. And yet, awaiting this exact moment, a Pilot commandeered this vessel with a sophisticated hacking suite.
He turned his gun at the Flame itself, and showered it in brilliant light until it detonated, washing away all that was left in supernovae.

One millennia later, the Aspects are all that remain, their numbers dwindling as no ship production facilities exist. And yet, they fulfill their ancient vigil with unending fury, lashing out at any who would dare trespass the space of the Scarlet Empire.






ASPECTS OF THE SCARLET FLAME

A huge faction mod which adds a new faction, the Aspects. These automated vessels are ruthless and deadly, tricking reassembly's AI system to make them engage any target from almost any range.
Aspects feature colossal spinal weapons, almost always used as the main weapon on a ship. These almost always fill the role of engaging same-size ships with an onslaught of bullets, plasma, or missile fire.
Aspects also call upon large turrets, which are more varied in function. These can shoot down missiles, engage fighter craft, or add to anti-capital damage. Most turrets do not cost any energy, but turrets are almost always worse than spinal weapons at dealing damage.

Aspects feature some of the largest capital ships on the workshop, pushing the limits of what reassembly can spawn naturally. These often feature unique weapons or powerful systems, making them an extreme challenge.

Aspects are intended as an Endgame Challenge wherein you are assumed to have a huge ship or a powerful fleet backing you up. Battle with them can prove difficult, but is very rewarding; aspect ships often give multiple times their resource capacity back to the player, through reactor explosions. You could also play as the aspects.

Almost all Aspect weapons feature high-quality audio, advanced fragment code, and beautiful shrouds, which makes firing them fun, above all else. No gimmicks or strange weapon patterns which make them annoying to use.

There are hidden treasures and strange remnants of the Scarlet Empire located deep within their territory. Will you find them, or will you lose your ship trying?


STRATEGY
Aspects have a powerful shield subsystem called the Energy Barrier. The energy barrier is always active even at 0 HP, instead progressively shrinking as it takes damage.
The energy barrier can take damage every 0.05s, or 20 times a second, meaning extremely fast firing weapons can break through and damage multiple shields.
High damage non-explosive cannons do overflow damage to shields, where excess damage is dealt directly to the shield block itself: this means that high damage kinetic weapons can quickly destroy Aspect shields.
Because the energy barrier is always active, it will always stop missiles in their tracks, which gets worse the more shields an Aspect ship has. MISSILES ARE WEAK TO ASPECTS!

Aspects focus on short range combat, always charging into the fray. Their incredible sensors allow them to track enemy movement from far away, and as soon as they spot an enemy they will rush into battle.
Use dueling weapons with short ranges and high DPS to maximize your damage potential. An example would be the ADS Coilgun or the Terran Proton Sword
Use alpha strike weapons with long ranges and high upfront damage to destroy critical parts of Aspect ships before the battle starts. An example would be the ADS HE battery or Tinkrell Cannon
Aspect weapons usually deal less damage at range, but their powerful spinals are still more then capable of destruction from far away. But; beware their fighters!

The Aspects Region is a vast, fortified expanse of space that progressively becomes more infested with Aspect automated squadrons as you travel inwards.
The Aspect Region is also filled with deadly railguns, signified by a massive red tracer that expands, until it fires.

DESTROY ASPECT REACTORS FOR FREE RESOURCES! Warning: Explosive




Credits:
Non: Ships (Ancestral, Silent River, part of the Mattagami)
Exosolaris: Ships (La Croix)
9 Comments
cocaine scout  [author] 9 Jul @ 12:37pm 
As of today the barrelSpacing feature has been pushed to the main branch. Aspects no longer requires beta. Yay!
cocaine scout  [author] 5 Jul @ 10:41am 
barrelSpacing is a beta feature that allows multi-barrel weapons to be spaced out by the modder manually, instead of automatically. It is used on almost every double-barrel turret on this mod and is also used on the SABRE Fighter
minor_artifacts 28 Jun @ 2:53am 
Could you please elaborate on the specific use of the "barrelSpacing" feature?
Luexks 26 Jun @ 6:16am 
Congrats on 150 subs! (+ i like the new preview.png)
Ne1on 236 23 Jun @ 6:13pm 
This is the reason I keep coming back to this game, there are always amazing mods.
cocaine scout  [author] 11 Jun @ 9:27pm 
Reassembly has a beta which adds a feature for modders called barrelSpacing=
Without the beta enabled, you will be unable to use this mod, as it makes extensive use of barrelSpacing=

To enable Beta: Go to Library, Right click Reassembly, Go to Properties, Go to Betas, click the dropdown menu, click "Beta"
Εξουσίες 11 Jun @ 12:10pm 
Beta enabled?
Thomas.Cox 11 Jun @ 11:29am 
mod dont work no weapons available
Ribbons0121R121 21 May @ 4:08pm 
CONGRAAATS