Half-Life 2

Half-Life 2

64 ratings
Somewhat Accurate 2003 Forcefields
   
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type: assets
contains: materials, models
File Size
Posted
22.005 MB
10 May @ 9:22pm
1 Change Note ( view )

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Somewhat Accurate 2003 Forcefields

Description
This mod aims to somewhat faithfully port over the Combine forcefields seen in E3 2003. It replaces the main forcefield materials with the original shader used on the real ones, as well as the retail emitters to make more like brushwork / simplistic leak models.

Unfortunately, there are some issues I don't think I can fix. I just want you to be aware of them when downloading this mod:
- these fields are built on the Refract shader, they cannot be additive, and thus do not have a glow effect. this makes them appear very dark in some maps;
- because of how haphazardly the original fields are placed in the maps, some of them are rotated vertically, and some have two layers of both horizontal AND vertical fields, making an unsightly grid;
- because of how the Refract shader works, some props or effects may disappear behind the fields at certain angles. this is mainly a problem with the combine ball generators in the Nexus and Citadel;
- in some situation and especially in the dark, these fields are very hard to see through. this becomes a problem mainly in the Citadel;
- these fields do not fade at a distance and may look weird in some bigger / foggier maps.

If you can look past those issues for the sake of "2003 accuracy" or something, feel free to get your hands on this.
11 Comments
Dr. Riz  [author] 29 Jul @ 9:46pm 
correct. probably one of the reasons they changed it.
king of dale 29 Jul @ 1:12pm 
its really cool but really obnoxious whenever your at a part the requires seeing enemies threougb==== the u sfuL fieospdl
matthewwwww 13 Jun @ 10:53am 
D-d-d-d-d-DAAAAAAAAAAAAAAAAAAAAARKKK AND GRIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTYYYYYYYYYYY
Dr. Riz  [author] 23 May @ 9:59pm 
lower dxlevels don't support the refractive shader
DishTheWasher 23 May @ 8:49pm 
This has missing textures on mat_dxlevel 81 and below.
Dr. Riz  [author] 15 May @ 9:15pm 
I wrote out the problems in the description.
Crusty Joe 15 May @ 2:37pm 
this is good the only problem is that its low key hard to see through
Dr. Riz  [author] 11 May @ 11:55am 
good lord, just put the goddamn files in gmod
АТБ 11 May @ 8:40am 
Gmod port?
antlionguardinc 11 May @ 7:24am 
Finally:steamhappy: