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Gameplay: General
Tags:  Balance
File Size
Posted
Updated
105.084 KB
11 May @ 10:01am
11 May @ 2:08pm
2 Change Notes ( view )

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No Exp Diminishing Returns

In 1 collection by Omega
Elin Mods By Omega
29 items
Description
Removes or adjusts diminishing returns when gaining experience based on stat level.
ステータスレベルに基づく経験値の減衰を無効化または調整します。

Features
  • Allows configuring how much diminishing returns affect experience gain.
  • Always calculates XP as if the skill were a specific level (default: 1).
  • Higher configured levels result in stronger experience reduction.
  • For example, setting the simulated level to 100 means XP is always reduced as if the skill were level 100.
  • Does not modify any other XP or leveling formulas.

Compatibility
This mod works with existing save files.

Requirements
This mod requires the Mod Options mod only for accessing the Config menu. The core functionality of this mod will still work without it. Please subscribe to the Mod Options mod for menu-based configuration:

Configuration Variables

Simulated Skill Level for Diminishing Returns
Always calculate experience gain as if the skill level is this value, regardless of the actual skill level.
Higher values result in stronger diminishing returns and lower experience gain.
For example, setting this to 100 means XP is always reduced as if the skill were level 100.
Default: 1

Configuration File Location
Steam\steamapps\common\Elin\BepInEx\config\omegaplatinum.elin.noexpdiminishingreturns.cfg

Supports Game Version: 0.23.129

特徴
  • 経験値の減衰効果をどの程度適用するかを設定できます。
  • 常に特定のスキルレベルとして経験値を計算します(初期値: 1)。
  • 高いレベルを設定すると、より強い減衰が適用されます。
  • たとえば、シミュレートされたレベルを100に設定すると、常にスキルレベル100の減衰が適用されます。
  • 他の経験値やレベルアップの処理には影響しません。

互換性
このMODは既存のセーブデータと完全に互換性があります。

必須MOD
このMODは Mod Options MOD が必要です。ただし、Config メニューにアクセスするためだけです。主要な機能はこれなしでも動作します。Mod Options MOD をサブスクライブするには、以下のリンクを参照してください:

設定変数

Simulated Skill Level for Diminishing Returns
実際のスキルレベルに関係なく、この値であるかのように経験値獲得量を計算します。
値が高いほど経験値の減衰が強くなり、得られる経験値が少なくなります。
たとえば、100 に設定すると、常にスキルレベル 100 として減衰が適用されます。
デフォルト: 1

設定ファイルの場所
Steam\steamapps\common\Elin\BepInEx\config\omegaplatinum.elin.noexpdiminishingreturns.cfg

対応ゲームバージョン: 0.23.129
10 Comments
Omega  [author] 4 Jul @ 10:45pm 
@Yunxicyue
感谢你的建议,我会看看是否能在下次更新中加入这个功能。

Thanks for the suggestion. I will see if I can add it in the next update.
Yunxicyue 4 Jul @ 10:25pm 
可以为每个技能设置独立的经验衰减调整吗?
Google Translation:
Is it possible to set independent experience decay adjustments for each skill?
Omega  [author] 10 Jun @ 1:06am 
@hmmmm
It should apply to attributes. I don't use any spells, so I'm not sure about spell levels.
hmmmm 9 Jun @ 7:36pm 
Does this apply to attributes and spell levels as well as normal skill levels?
Sky-Line 3 Jun @ 6:43am 
返信ありがとうございます
仰る通MODビューアーから切り替えていたのですが、タイトルに戻らず設定出来たら便利だと思いお聞きしました。
有用なMODですので有難く使わさせていただきます
Omega  [author] 3 Jun @ 6:02am 
@Sky-Line
スライダーの横に有効/無効の切り替えは今のところ追加予定はありませんが、ModビューアーからこのMODを有効/無効にできます。
Sky-Line 3 Jun @ 4:46am 
素晴らしいMODをありがとうございます
質問なんですが、ゲーム中のスライダー調整項目にMODの有効無効の項目を追加して頂くことは可能でしょうか?
Imthesnowman 12 May @ 8:02am 
The values I am giving include the discount from the racial bonus

Music 328 skill, +700 potential = 47 platinum to train
Polearm 10 skill, +1190 potential = 12 platinum to train
Omega  [author] 12 May @ 6:43am 
@Imthesnowman
The platinum coin mod is possible. I don't really use my coins. How much are your costs for training?

For your other question, adding that feature might be difficult. I try to keep my mods simple and this one changes a single number. I will consider adding something like that in the future if more people asks for it.
Imthesnowman 12 May @ 4:58am 
Sorry, would like to ask if you could create a mod. Similar functionality to this mod, which is why I am asking you.
The platinum coin cost for training, I would like to have a mod that lets me change what skill level it thinks I have.

I am using a mod that prevents the potential from going down when the skill ranks up, however the mod gives incentive for me to avoid using those skills until I think that I have invested absurd amounts of coin.

For this mod that you currently just made I was thinking that one aspect that I wish it would have but it probably can't have is a couple ranges.
Being able to custom set 2 ranges and finally a greater than value.

For example
1-75 treat as skill level 10
76-200 treat as skill level 35
Greater than 200 treat as skill level 60