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感谢你的建议,我会看看是否能在下次更新中加入这个功能。
Thanks for the suggestion. I will see if I can add it in the next update.
Google Translation:
Is it possible to set independent experience decay adjustments for each skill?
It should apply to attributes. I don't use any spells, so I'm not sure about spell levels.
仰る通MODビューアーから切り替えていたのですが、タイトルに戻らず設定出来たら便利だと思いお聞きしました。
有用なMODですので有難く使わさせていただきます
スライダーの横に有効/無効の切り替えは今のところ追加予定はありませんが、ModビューアーからこのMODを有効/無効にできます。
質問なんですが、ゲーム中のスライダー調整項目にMODの有効無効の項目を追加して頂くことは可能でしょうか?
Music 328 skill, +700 potential = 47 platinum to train
Polearm 10 skill, +1190 potential = 12 platinum to train
The platinum coin mod is possible. I don't really use my coins. How much are your costs for training?
For your other question, adding that feature might be difficult. I try to keep my mods simple and this one changes a single number. I will consider adding something like that in the future if more people asks for it.
The platinum coin cost for training, I would like to have a mod that lets me change what skill level it thinks I have.
I am using a mod that prevents the potential from going down when the skill ranks up, however the mod gives incentive for me to avoid using those skills until I think that I have invested absurd amounts of coin.
For this mod that you currently just made I was thinking that one aspect that I wish it would have but it probably can't have is a couple ranges.
Being able to custom set 2 ranges and finally a greater than value.
For example
1-75 treat as skill level 10
76-200 treat as skill level 35
Greater than 200 treat as skill level 60