Barotrauma

Barotrauma

132 ratings
PolyCorp Content Expansion
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File Size
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603.264 KB
11 May @ 7:04pm
28 Jul @ 5:31am
22 Change Notes ( view )

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PolyCorp Content Expansion

Description
What is the purpose of this mod?
A content expansion focusing on adding more late game content in a more "Robust/Barebones" theme.
Currently there isn't much however I intend to add quite a lot more items.

RU localization included.
Compatible with Real Sonar, requires installation of Lua for Barotrauma


Current Content
PCHMG-7
Rapid-fire heavy machinegun, low damage with heavy bleeding and some minor burns.




PCHG-18
More powerful harpoon gun meant to be used with an exosuit.



PCBD-40
An inexpensive albeit dangerous breaching device, basically a shaped charge on a stick.



PCGL-26A3
A heavy automatic grenade launcher with three types of ammunition available:

PROX-HE

AP

HEDP



The weapon also includes animated firing and "reloading" along with an overheat system.
Use of an exosuit is heavily encouraged as otherwise you will receive a concussion debuff.
Repair "broken" status from overheat by recycling in fabricator.





PCEAV-15K-C

Combat oriented 15000m depth rating exosuit, completely self powered and with the ability to refill oxygen tanks in atmosphere. Comes with an internal light.
The exosuit overheats from use! Submerge it in water to cool it!


Credits
ENG Description Cleanup: Rebel
RU Translation: Goodva Delectros
Sound: Wiz
57 Comments
The cute shark Jade✅ 26 Jul @ 8:44am 
А вот мне :kag_tongue:
Enix 24 Jul @ 2:43pm 
бывают в жизни огорчения)
Polymorphic Turtle  [author] 24 Jul @ 1:33pm 
не смешно
Enix 24 Jul @ 10:47am 
выносите кувалдатор, мистер Вагнер
Lobotomy 21 Jul @ 10:43am 
6ля, кувалду бы(
Ryan Gosling 5 Jul @ 3:22am 
прикольно, хотелось бы видеть дальнейшее развитие мода
tinocraft67 30 Jun @ 1:53pm 
an extra melee bonus sounds cool, but its already as good as a normal exosuit with i think a beefier armor, but does come with a skill reduction, its still good for mowing waves of creatures, just use the PCGL with AP if your doing close quarters as it HE does shrapnel damage to you.
Polymorphic Turtle  [author] 26 Jun @ 9:30am 
Burnt out rn from a buncha stuff, sorry
Forrester 26 Jun @ 5:57am 
Could you add a heavy weapon slot to the exosuit? As well as give it an extra melee damage bonus? I feel like it's not strong enough alone in a lot of situations
Polymorphic Turtle  [author] 24 Jun @ 10:49am 
Not sure haven't tried it, the weapons check for the "recoil stabilized" affliction