Stellaris

Stellaris

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Balanced Start
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1.059 MB
12 May @ 4:47pm
2 Jul @ 9:28am
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Balanced Start

Description
Tired of starting a new game only to discover your guaranteed habitable planets are miles away?
Or worse — that there are no minerals or energy sources near your homeworld?
This mod solves exactly that problem!

### ⚙️ Purpose
The goal of this mod is to ensure a fair and consistent early game start, making it ideal for multiplayer.
It guarantees balanced resources and colonization options, while preserving origin-specific uniqueness where applicable.

🟡 IMPORTANT: When creating an empire, make sure to select **Balanced Start** in the “Name & Class” tab.

### ✅ What this mod does:
- Moves both guaranteed habitable planets to exactly **1 jump** away from your homeworld.
- Adjusts **homeworld size** to a minimum of **22**, maximum of **25**.
- Adjusts **first guaranteed colony** to size **19–22**.
- Adjusts **second guaranteed colony** to size **18–20**.
- Connects **2 additional economic systems**, each containing:
- **+5 Energy**
- **+8 Minerals**
- Resource layout is ideal for building future **Arc Furnaces** and **Dyson Swarms**.

### ❌ Origins currently not supported:
These origins have special scripted starts and are **not modified** by this mod (yet):
- Arc Welders (currently overpowered — intentionally excluded)
- Necrophage (planned future update)
- Riftworld (planned future update)
- Broken Shackles (planned future update)
- Fear of the Dark (planned future update)

### ⚠️ Supported but visually imperfect:
- Common Ground (AI empire starts not adjusted)
- Hegemon (AI empire starts not adjusted)

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If you encounter bugs or have ideas for improvement, feel free to drop a comment or message!

Thank you,
**Scooter**
2 Comments
Fņŏŕď 17 Jun @ 4:27am 
A nice little mod. Does Exactly what it says on the tin.
Sud 5 Jun @ 4:22am 
Its fantastic, thanks very much. It worked great!