Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Industrial Whack Universal Helmet Hud
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Vehicles: Air, Sea, Land
Tags: v1.14.4
File Size
Posted
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430.476 KB
15 May @ 4:37pm
28 May @ 3:51pm
4 Change Notes ( view )

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Industrial Whack Universal Helmet Hud

In 1 collection by Whack_AL
Whack_Al Vehicle collection
45 items
Description
Whack's Universal HMD
Typically I am not the Micro Controller Guy, but I have been wanting an HMD in stormworks for years so here it is. This hud should be an all in one solution for most of your vehicles. The Hud is extremely modular, In simplest terms it can be switched between 4 vehicles (Plane, Heli, Boat, Car/Tank) and each of these vehicles have 4 different cross hairs unique to their vehicle type!

DROP DOWN MENUS DO EVERYTHING ON THIS HUD

RIGHT DATA SCREEN
The right data screen can be turned off if you do not wish to have it. Alternatively it can also be minimized by looking at the arrow in the top right of the data screen. The data screen features a lot of well....data if you do not want to use it, get rid of it.This screen also features a toggle button for a 3D waypoint.


Radar Warning and Transponder Locator
Both of these nodes are completely optional and can just be deleted if you need the space. The radar warning is simple and will display over your viewpoint with a blinking signal. It is see through but will surely be noticeable. The transponder locator will pop up when a pulse is detected. It will stay on for 5 seconds after a pulse and thus will not be on the screen when you do not need it. It works on all screens.

VEHICLE TYPES
BOAT / LAND
The boat and the Land Huds are quite similar. They will display the RPS and Heading. The only major difference between the two screens is the Boat Hud will offer a roll indicator! The following cross-hair options are available for both boats and land vehicles!

Helicopter
The helicopter Hud is standard for most artificial horizons you will see. It has a forward vector, as well as a cross hair that will follow your head if you have a slaved weapon turret system. The hud features flight data such as speed, altitude, vertical speed, heading, and offers an optional 3D waypoint.

Plane
The Plane Hud is very similar to the helicopter hud but it features a Gun Funnel for your dog-fighting needs. The funnel will appear for 10 seconds after any trigger press, this way it is out of the screen when you are not engaged. The Plane hud features 3 different crosshairs just like the rest of the huds, as well as a virtual waypoint.



Social Links
Whack AL Youtube Whack AL Discord [discord.gg]

If you use this in your creation credit would be greatly appreciated <3

TERMS OF USE
  • DO NOT re-upload/redistribute this creation.
  • Use this in your creations Please credit if possible. Feel free to modify, please do not post modifications.
  • My Creations Require basic knowledge of Stormworks to use.


**There will be videos coming out on this

I am not an expert programmer and I am not going to change things because you made a comment

Thank you to Birred, Bacon, Jack, Alistair, Penguu, and Programmer for help along the way!
37 Comments
PR0_GGRAM3D 19 Jul @ 10:24pm 
Would you ever make a version for submarines?
ACE 6 Jul @ 12:15pm 
what i mean is you've called it a helemet HUD, which is a HMD yk so im just a bit confused sorry
Whack_AL  [author] 6 Jul @ 12:13pm 
The literal first line in the description says HMD, but please proceed.....
ACE 6 Jul @ 7:05am 
this is a HMD not a HUD
Whack_AL  [author] 2 Jul @ 1:01pm 
If you do make a working radar overly let me know and I will add a link!
Whack_AL  [author] 2 Jul @ 1:01pm 
Guys someone is more than welcome to make a radar overlay. I kinda hate radars so when I say I might, it will be a while if i do. I am sorry, I am glad you all like the HUD. Thank you for the support <3
Wolves Hero 1 Jul @ 9:29pm 
This one don't have radar for enemies, I use static target radar monitor.
Ignignokt 18 Jun @ 1:55pm 
will this ever be available for use with radars?
Psychonium 16 Jun @ 1:35pm 
I can give it a wack and try to figure it out myself
Whack_AL  [author] 12 Jun @ 6:47pm 
It might be pretty easy for me to add that onto a switch, I just don’t have an enough time. It might get that update eventually!