Project Zomboid

Project Zomboid

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[B42/41] Horizon | Hex's Death Sound
   
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[B42/41] Horizon | Hex's Death Sound

Description
Description
This addon replaces the default death sound effect. Fun Fact: The track "Horizon" from Dying Light's soundtrack often plays during moments that offer a brief respite or a glimmer of hope amidst the chaos, such as reaching a safe zone at sunrise or seeing a panoramic view of Harran. Its more melodic and atmospheric tone, featuring prominent string sections and somewhat melancholic piano, intentionally contrasts with the game's intense, percussive combat music to evoke a sense of survival and the vast, dangerous world players inhabit. This dynamic shift in musical style is a key part of Dying Light's immersive sound design.

Credits:
Pawel Blaszczak

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My only motivation to keep modding is seeing your likes and comments on my mods!
Check more of these stuff! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3031323702


Send Requests Here!
Did you find something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread.
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600

Originally posted by author:
Due to how death music replacement mods work, I highly recommend setting the reanimation time to something longer than the default in the zombie sandbox settings. (0-12 hours is plenty enough to avoid the problem described below)

Otherwise, your zombified character will get up and the music will "move around", and play in your left/right ear/speaker.

  • Tags: sound, music, audio, replace, replacement, audio, death, level, ui, true music, classic, old, sad, slow, guitar, instrument, mod, addon, workshop, project zomboid, pz


Workshop ID: 3482469441
Mod ID: Hex_DeathSound_Horizon
15 Comments
HexStrain  [author] 21 Jul @ 8:45am 
Not planning to do such a big mod
sexpest 21 Jul @ 8:39am 
Could you replace the vanilla in-game music with Dying Light ambience
Sally smithson 2 Jun @ 1:36am 
Just because you can put on all the tags, doesn't mean you should.
Its common decency. I wouldn't care if steam allowed me to filter out your mods, but it doesn't
HexStrain  [author] 26 May @ 10:41am 
Sure bro tell me what do you want
And I Wonder.. 26 May @ 10:38am 
we need more dying light mods mannn
HexStrain  [author] 19 May @ 10:12am 
PART 3:
Having a similar, clearly stated and enforced rule here in the Project Zomboid community would directly address the concerns people have raised and likely lead to a better-organized Workshop for everyone. It does make you wonder why such a standard isn't in place.

Ultimately, the real solution isn't individual creators self-policing based on subjective interpretations (especially when the practice is widespread), but rather improved Workshop infrastructure and clear, enforced guidelines from those in charge.

My priority is spending my free time making audio mods for the community and working on tools like the audio mod maker I'm developing. The tagging strategy is secondary to that and, for now, follows the existing, unregulated patterns seen across the workshop.

Thanks for understanding, and whoever read this, enjoy your lovely day! :spiffo::cherrypie:
HexStrain  [author] 19 May @ 10:12am 
PART 2:
So, while I hear the complaints, my stance is currently straightforward: I'm operating within the existing 'norms' and lack of defined boundaries of the PZ Workshop. Until there's actual moderation or clear rules regarding tagging applied consistently to everyone, I don't plan on changing my approach solely based on feedback for this mod.

It's interesting to contrast this with other communities. For instance, the Garry's Mod workshop has a clear rule addressing this exact issue:

" Do not abuse tags - Mistagged addons will be taken down. This is mostly applicable to the gamemode tag, if you are uploading a content pack for your server, tag it as such. (ServerContent) Having all of the tags on the same addon is also forbidden. " Source: wiki.facepunch.com
HexStrain  [author] 19 May @ 10:11am 
PART 1:
Appreciate all the comments on the mod tags, both positive and critical. To address the tagging specifically: yes, I understand the argument that many tags aren't a direct fit for a death sound replacer. You're not wrong about that.

But let's be realistic – the Workshop, as it stands for Project Zomboid, has operated this way for a long time. Widespread, loose tagging is common, including on very popular mods, and as far as I can tell from the official Modding Policy and general observation, there are no specific rules explicitly forbidding it or any real enforcement against it. I'm not the first to use broad tags, and I won't be the last unless something fundamentally changes about how the Workshop is managed for this game.
HexStrain  [author] 18 May @ 9:17am 
I'm not working with bank files atm
Kessouki ! 18 May @ 7:55am 
It's a dying light ambient song thhat plays in old town only by the way