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Its common decency. I wouldn't care if steam allowed me to filter out your mods, but it doesn't
Having a similar, clearly stated and enforced rule here in the Project Zomboid community would directly address the concerns people have raised and likely lead to a better-organized Workshop for everyone. It does make you wonder why such a standard isn't in place.
Ultimately, the real solution isn't individual creators self-policing based on subjective interpretations (especially when the practice is widespread), but rather improved Workshop infrastructure and clear, enforced guidelines from those in charge.
My priority is spending my free time making audio mods for the community and working on tools like the audio mod maker I'm developing. The tagging strategy is secondary to that and, for now, follows the existing, unregulated patterns seen across the workshop.
Thanks for understanding, and whoever read this, enjoy your lovely day!
So, while I hear the complaints, my stance is currently straightforward: I'm operating within the existing 'norms' and lack of defined boundaries of the PZ Workshop. Until there's actual moderation or clear rules regarding tagging applied consistently to everyone, I don't plan on changing my approach solely based on feedback for this mod.
It's interesting to contrast this with other communities. For instance, the Garry's Mod workshop has a clear rule addressing this exact issue:
" Do not abuse tags - Mistagged addons will be taken down. This is mostly applicable to the gamemode tag, if you are uploading a content pack for your server, tag it as such. (ServerContent) Having all of the tags on the same addon is also forbidden. " Source: wiki.facepunch.com
Appreciate all the comments on the mod tags, both positive and critical. To address the tagging specifically: yes, I understand the argument that many tags aren't a direct fit for a death sound replacer. You're not wrong about that.
But let's be realistic – the Workshop, as it stands for Project Zomboid, has operated this way for a long time. Widespread, loose tagging is common, including on very popular mods, and as far as I can tell from the official Modding Policy and general observation, there are no specific rules explicitly forbidding it or any real enforcement against it. I'm not the first to use broad tags, and I won't be the last unless something fundamentally changes about how the Workshop is managed for this game.