Rain World

Rain World

66 ratings
Cliffside
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449.297 MB
16 May @ 6:09pm
1 Jun @ 5:29pm
6 Change Notes ( view )

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Cliffside

Description
On the coast of a distant continent, lies a mountain range dotted with old mines and tunnels, shrouded in fog and shadow from a nearby superstructure.

!Currently accessible only for Spearmaster from Moss Fields (MF_C05). It is also best experienced if you do not have neuron glow but have met Five Pebbles before/gotten mark of communication! This region also has some complex platforming and may not be a good experience for those with lower skill levels.

-------FEATURING-------
-160ish rooms
-470ish screens
-Four colored pearls
-Four custom broadcasts
-Three arena unlocks
-Three sandbox unlocks

-------CREDITS-------
Level Editing, Writing: Parageist
Coding: NV
Threat Theme by LudoCrypt
'Debris' and 'Washout' by Sidera
'Palisation' by Tryn
'ELSE VII-GRAND' by SiivaGunner
Cliffside Region Art: Wolfycatt
NGIGULL decal is by Seroen, all other decals by Parageist
Playtesting: VoidComputer, Vividyon, macaco103, Moldova223, theonewhoscreamsiguess
Wallnuts by theonewhoscreams
Moss Fields by Myrmice
Bigrubs, Dentures, Killerpillars, and other creatures by Marbeline

-------PATCHNOTES-------
5/16/25 - Version 1.0 released
5/21/25 - Version 1.01 released (some minor fixes/tweaks)
5/27/25 - Version 1.02 (added in 3 new shelters, hopefully fixed some lag issues, and changed some decals)
6/1/25 - Version 1.03 (added another shelter, maybe fixed the lag? goodness heavens please help me)
62 Comments
Alice 21 Jul @ 5:22am 
Absolutely adore this region!
Will be patiently, yet excitedly waiting for its connections.
Parageist  [author] 11 Jul @ 8:06pm 
@Draconic NEO im making them eventually...
Draconic NEO 11 Jul @ 4:52pm 
@Parageist I hope I'm not being annoying by asking but do you plan on making those in the future or having someone else make them?
Parageist  [author] 8 Jul @ 6:12pm 
@NightinStarLight they will probably be their own mods similar to how sunlit trail works
NightinStarLight 6 Jul @ 3:59pm 
Looking at the modded wiki's region map for this mod, I notice some regions (No grand ideas, Dark Water, and furnace gorge). Are these other modded regions or are they specific to cliffside (as in these regions will either be in the cliffside mod or your second part to this mod)?
Parageist  [author] 12 Jun @ 3:01pm 
@wodzu_93 ive already baked the rooms and given the rooms that lag the PERF_HEAVY tag but i'll try rebaking them, thank you <3
wodzu_93 8 Jun @ 10:51am 
@Parageist - you can try adding PERF_HEAVY tag to larger rooms, this will encourage game to abstract physics calculations sooner than normal (normally game fully calculates current room as well as all adjacent rooms. Rooms tagged with PERF_HEAVY will be abstracted even when being adjacent to current room). Also make sure all rooms have properly baked in pathfinder data, if those are malformed or missing, game will immensely lag when creatures enter those rooms or when you open the map overlay with dev tools.
wodzu_93 8 Jun @ 10:50am 
Here's what helped me to get rid of lag spikes in Moss Fields:
First, go to the region you want to check. Once you're there, activate debug mode ( "O", Dev Tools need to be loaded ), open debug interface ( "H" ) and click on "MAP" tab. Wait about a minute until game traces all rooms and creatures. If it runs smoothly afterwards, everything is fine. But if you get massive lag spikes, it is likely AI pathfinder has trouble with one or more room.

To fix it, go to Remix menu, open configuration menu for RegionKit, go to "Bakery" tab, tick the letter code for your region (Cliffside is "LI") and hit Bake. This will embed pathfinder data to rooms that are missing it. Then check for lag again. If it still persists, repeat the baking process, but additionally tick on "Rebake All Rooms" as well, to force the game to recalculate pathfinder data for ALL rooms, so it catches any malformed pathfinder data as well. This will take a LONG while.
CocoaRaptor 2 Jun @ 6:16pm 
also I love how the gate from moss fields works!
CocoaRaptor 2 Jun @ 6:16pm 
Love this mod, can't wait to see how this continues. I know it will be more great looking regions based from this and reclaiming entropy :D