SCP: Containment Breach Multiplayer

SCP: Containment Breach Multiplayer

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CB v0.9.3 : Facility Guard
   
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File Size
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Updated
7.912 MB
17 May @ 1:35am
23 May @ 9:32pm
2 Change Notes ( view )

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CB v0.9.3 : Facility Guard

Description
Model based on https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3425712820
Animation from classic-coop (Yes, the mod is available in MP mode)
(Fix the head problem,thanks to @Gameplayer2009)

Special Thanks:
@TSC finish the idle,crounch,walk animations
@Epsilon-141 finish lots of animations
@Gameplayer2009 provide the guard for SP
12 Comments
Epsilon-141  [author] 23 May @ 9:37pm 
bloxy 23 May @ 9:18pm 
Thanks !
Epsilon-141  [author] 23 May @ 5:50pm 
@sandvich Janitorial work guard ? OK, because i made the guard from SS before so this guard is easy to make
Funtime deniz npc angel 21 May @ 5:15am 
can you guys can do medibay from scp:security stories?
bloxy 20 May @ 4:56pm 
Could you port the Janitorial work guard to the steam workshop? (is the same the model, just visor is different because is transperent)
SansDoxx 18 May @ 4:20am 
pretty cool
Epsilon-141  [author] 18 May @ 1:32am 
@Gameplayer2009 you can make a retexture one,because i don't when Commader Nine tail Fox will update it
bloxy 17 May @ 9:28am 
Fix the head problem
Gameplayer2009 17 May @ 7:54am 
also i figured out the head problem, it has to do with the NPCBones.ini file

to fix it delete only this part of the text:

head_bonename = Neck
head_controller_max = 2
head_controlleraxis1 = yaw
head_controlleraxis1_min = -60
head_controlleraxis1_max = 60
head_controlleraxis1_offset = 180
head_controlleraxis1_smoothing = 10
head_controlleraxis2 = pitch
head_controlleraxis2_min = -60
head_controlleraxis2_max = 60
head_controlleraxis2_inverse = true
head_controlleraxis2_offset = 15

but if you want, i can make a fix for it.