Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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AI Powered Ships
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Tags: Mods
File Size
Posted
Updated
24.358 MB
17 May @ 11:58am
11 Aug @ 4:32pm
10 Change Notes ( view )

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AI Powered Ships

In 1 collection by aredja2
CosmoBreaker
78 items
Description
Enhances ships with AI cores that can operate nearby parts autonomously, improving late game fps (especially if you add ships to the pool that utilize these cores). Cut crew size by over half. Optimize your ships.

Features:
- Single AI core that operates parts it points at
-Large AI Core that operates up to 2 crew for each part up to 32 total in a radius
-Behemeth AI Core designed to reduce crew necessity for late game fps. It operates up to 4 crew for each part up to 64 total in a large radius
- Compatible with most vanilla parts that require crew
- Multiple AI cores can work together for parts requiring more crew
- Seamless integration with existing ship designs

Inspired by Aephix's AI Core mod.

Compatible with most mods.

Built in functionality for: Vanilla Parts, Galactic Allegiance, Sunflower Corp, Star Trek: A Final Assault mods, General Munitions, and my other weapon dense Laser Emporium.

If you find any compatibility issues, please let me know.

For anyone who wants to help make this compatible with more mods, check out https://github.com/CosmoBigBrainers/Cosmoteer-AI-Ships
Make a pull request or copy the mod files from the workshop. See the 'README' and the 'how to make compatible.txt'. Then commit/push/comment new files to the github and I will take a look!

Known bug: The brains show a broken buff area. The brain icon shows double what it should at normal range, and always shows the brain at overclocked range even when not overclocked. I'm working on it.
52 Comments
aredja2  [author] 11 Aug @ 8:01am 
@GreenBugatti I'm not sure how to implement that to be honest. I have an idea on how to automatically make attack patterns that are hands off, but if I was to work on that It wouldn't be anytime soon.
GreenBugatti 11 Aug @ 5:04am 
is it possible to make this 'ai' mod have a control block that allows you to make your ships ai controlled? os you dont have to control them?
GreenBugatti 11 Aug @ 5:03am 
hey
aredja2  [author] 10 Aug @ 3:32pm 
@Chronos, just the larger cores. I thought the smaller were fine as is. The upgrade is auto unlocked as the AI cores are quite expensive to research already.
Chronos 10 Aug @ 12:49pm 
Can you overclock the small cores, or just the bigger ones?
And is it a separate research?
AnonaCraffter 10 Aug @ 11:42am 
oh, OK
aredja2  [author] 10 Aug @ 11:41am 
@AnonaCraffter My Laser Emporium mod, the General Munitions Reupload version mod, the newly updated Galactic Allegiance mod, and I think the ST - AFA Core and Federation mods. Might be something else mixed in there. I have 60+ mods at any given time haha.
AnonaCraffter 10 Aug @ 11:37am 
what mods are used for the title picture?
aredja2  [author] 9 Aug @ 11:32am 
@chronos I'm glad you like it! I'm currently trying to fix a handeful of bugs across my mods, but am also setting up a local AI coder than I may be able to train to add mods easily! If I can get this working I will check out deranged industries.
If you want to give it another shot, you can download soemthing like cursor and use their free trial to have claude added your mod. No experience needed. Maybe a youtube video. I'd use Claude if you do this. It can also interact with git for you.

@Arkcane The indicator on small cores is a great idea! I totally forgot to add that. And as for the larger range, I just added overclocking for just that purpose! If you can take the heat, you can take the battle!
Chronos 9 Aug @ 5:35am 
I really love this mod, thank you!
Now, if it is not much trouble, I would like to suggest to add compatibility to Dondelium's The Deranged Industries weapons, like the Ion Bean PD and Advanced Missile Launcher.
I tried learning how to do it from the Git but I have no coding or modding experience.