Barotrauma

Barotrauma

41 ratings
EK Passant Mk-I
   
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17 May @ 7:59pm
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EK Passant Mk-I

Description
EK 'Passant' Mk-I
Surplus light corvette

"An old 2nd-gen Coalition corvette manufactured in large numbers, the 'Passant' class was regarded as fairly average in all aspects aside from it's reliability. Many would eventually be resold as surplus to independent outfits, some later going on to serve under the separatist navy. Due to the long life of these hulls, low maintenance cost, and ease of customization; many 'Passant' class vessels continue to be refurbished and retrofitted far beyond their age as low-cost commercial fleet units."

This submarine isn't specifically separatist themed, but it's pretty easy to imagine an old repurposed hull like this being pressed into conscript service either by the Europan Coalition, or Jovian Separatists.

Role: Scout ( General purpose vessel )
Tier: 1
Price: 4,750 Mk
Recommended Crew: 3 - 6
Size: 26x9m
Horizontal Speed: 24 ( 28 with upgrades )
Vertical Speed: -19,22
Cargo Capacity: 10 Boxes
Magazine Capacity: 0 Shells, 15 Boxes
Vessel Strength: Low
Vessel Maintenance: Very-Low / Tiny-Crew
Recommended Difficulty: (Starter)
Recommended Crew Experience: Any

Notable Features:
    Overhead stowage / maintenance duct
  • Small medical cabinet
  • Small arms safe
  • Drainage system

Weapon Systems:
  • x2 Coilgun (Turret-Mount)
  • x1 Empty Hardpoint (Turret-Mount)

Stock Battery Controller Trim: 101 - 15

I don't really have any specific plans for more submarines, feel free to suggest what kind of subs you are interested in seeing made. For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?

-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now.

( Also expect that potential "EK mods remaster" to not happen after all )
16 Comments
chemically inept 8 Jul @ 4:03pm 
The helm is very 60s office left to rot-ish! Amazing! The perfect jovian larp start ship! Thank you Mr. Videogames!
zx040cvb 7 Jul @ 6:21am 
Really like those submarines you designed. Thanks for your work! Would you like to try something different from traditional submarines? Like S-611 Greyhound, a sub(moving station?) with two parts connected by a monorail which is really cool.
Hemlock 1 Jul @ 9:13pm 
AI can get stuck in the ladder into the ductworks from the aft access shaft
They somehow can't open the door and just sit there in the ductworks forever, even if you try and grab them and force them out of it
SakkeBombb 1 Jul @ 6:41pm 
great to know, appreciate it!
Videogames  [author] 1 Jul @ 3:36pm 
@SakkeBombb
Reactor temperature.
Fuel value (not fuel percentage).
Battery percentage.

X position.
Y position (depth).
SakkeBombb 1 Jul @ 11:51am 
been loving this sub for a general purpose cold caverns runner. i just wanted to ask what do all of the numbers mean on the display screens in the helm mean? ive gather orange on the top screen is battery life and the bottom number on the bottom display is current depth but i cant figure out the other 3. i thought maybe the red one at the top was reactor output but i dont think the numbers match up
the overmind 13 Jun @ 9:12am 
Holy hell
ejcurnutte 30 May @ 7:54am 
Awesome submarine. Have you ever considered using the EK fusion reactor in a submarine? Idk much about it but no one seems to use it.
Ancient Demon 25 May @ 3:35pm 
good looking sub!
vo1dm 24 May @ 10:20pm 
i dont use discord