Space Engineers

Space Engineers

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LIM Regalis-Class | Missile Destroyer
   
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Type: Blueprint
File Size
Posted
Updated
4.111 MB
18 May @ 12:12am
18 May @ 2:51pm
5 Change Notes ( view )
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LIM Regalis-Class | Missile Destroyer

In 3 collections by LadyLime
Lagrange Interplanetary Motorworks
156 items
Lagrange Military Fleet
69 items
Lagrange 4th Generation Ships
14 items
Description
The Regalis started life as a nebula exploration vessel. Charting safe courses for trade and scouting dangerous avenues, but later in its service modernization was required. As a result, the series was reclassified as a Missile Destroyer and a crew of two was recommended to handle the ship's systems with most duties being automated by the onboard AI. With these upgrades, its mission-set was expanded to handle interception of "moderate" threats, such as pirate incursions and hijackings in progress.

With the progression of technology came the Flight III of this vessel, which is being sold to civilian markets such as this. Retaining the science facilities of the Flight 1 and upgrading the combat capabilities of the Flight 2 (such as a dual railgun turret replacing the ballistic turret), the Regalis is fit for any organization or militia looking to use its facilities. It even features a tri-reloading mechanism for the torpedoes which goes as follows:

Standard Torpedoes - The standard torpedo of the LIM fleet, very high yield and extremely maneuverable.
Buster Torpedoes - A low-yield warhead with a detachable sloped armor cone for cutting through turret fire.
Probe Torpedoes - A brand-new torpedo-launched space probe. Full datalink array with a 360 degree camera, operational out to 25km by default (fully configurable per-torpedo from the operator's station)

Before launching a torpedo, be sure to clamp the missile connectors and initiate the refueling process for at least 5 seconds. Standard combat doctrine dictates using the torpedoes from 2km-10km out and using the railgun turret to engage targets and attempting to disable some of their weaponry before engaging in a full brawl.

||| - - I've started taking tips if you wanted to offer any support, I only opened it up because people have wanted to donate in the past but I didn't want to give out my personal info :) - - |||
https://buymeacoffee.com/ladylime

It is advised you use the subgrid projector plugin so that you can actually build the missile/torpedo racks in survival

~~ Stats ~~

Decks: 3
Empty Jump Range - 6,000km
Length: 100m | Width: 35m | Height: 17.5m
PCU: 19,171 (with missiles) | 14,979 (without missiles)

- 1x Assembler
- 1x Custom Railgun Turret
- 1x Large Cargo Container
- 1x Survival Kit
- 2s Artillery Turrets
- 2x Assault Cannon Turrets
- 2x Large Hydrogen Tanks
- 2x Oxygen Tanks
- 2x Small Cargo Containers
- 3x Jump Drives
- 4x Gyroscopes
- 6x Small Reactors
- 7x Batteries
- 8x Welders
- 27x O2/H2 Generators

Ordinance:

- 4x Torpedoes;

AGM-35C
Mk2 Torpedo
Torpedo Drone

~~ Credits ~~

Airlocks built using Isy's Simple Doors -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1751168996

Bridge radar built using Whiplash's Turret Based Radar -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1707280190

TCES | Turret Controller Enhancement Script -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2753791447