Stellaris

Stellaris

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Shrouded Regions
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File Size
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Updated
27.380 MB
18 May @ 11:14am
12 Jul @ 10:41pm
101 Change Notes ( view )

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Shrouded Regions

In 1 collection by Flemmi
Shrouded Regions and Translations
7 items
Description

When was the last time a Stellaris update fundamentally changed the map? Never? Then it’s time we take matters into our own hands. Let me introduce the mod that Cosmic Storms could have only dreamed to be: Shrouded Regions

Any Questions? Here is our Discord Server[discord.gg]

Features
The Shrouded Regions:
These parts of the galaxy are anomalous dead zones with enormous concentrations of psionic energy. High Zro concentrations, ancient megastructures and ancient threats lurk there. These regions are wounds in the galaxy that won’t heal. (Inspired by Star Wars’s Unknown Regions)

The Galactic Crossing:
An advanced hyperlane network spanning the entire galaxy, serving as a vital route for trade and military movement. The few claimable star systems along it are among the most fiercely contested in the game. Controlling them means controlling the flow of war and commerce.

Midgame Crisis with an interactive Story:
The Sanctuary of Ralis: The Shrouded Regions are not natural. Something caused them - and now, something is trying to escape them. This midgame crisis forces difficult choices, reshapes the political landscape, and sets the stage for what's to come in the aftermath.

A Second Age of Galactic Exploration:
In the aftermath of the crisis, new regions of space will be unlocked, bringing the early-game experience of expansion and exploration back into the mid-to-late game. Look for special wormhole-like gates along the Galactic Crossing!

Events:
We have a total of 50 New Events, they will all come naturally and you don't need to worry about stuff - just play the game ;D


Setting Recommendations
  • Fallen Empires: Minimum of one, 3 or 4 (800 / 1000 Stars) and 4 (1000 Stars) is ideal
  • Galaxy Shape: We strongly recommend Starburst (Favorite), Barred, Elliptical
  • Galaxy Size: We suggest taking at least 600 stars, 800 looks like a sweet spot, or go wild with 1000!
  • Hyperlanes: Use 1x Hyperlanes - there will be many chokepoints and it makes the Galactic Crossing look smoother
  • Graphic Setting: Increase Hyperlane Opacity to max. (We changed the visuals)
  • Note: The size of the Shrouded Regions depends on the length of the Galactic Crossing, which is increased by Fallen Empire count - Few Fallen Empires = Large Shrouded Regions / Many Fallen Empires = Small Shrouded Regions.
Compatibility & Notes
Vanilla Edits:
  • Hyper Relay: If you overwrite this file with another mod, it won't break this mod, just lore.

Works with most mods, and those that affect the galaxy generation, except static map mods.
  • You don't need to wait to swap to observer mode, if you want to just watch the AI struggle.
  • Mods changing the Galactic core should work.
  • We Change the Hyperlane appearence and how Nebulae look, this is a source of conflict.
  • Texture bug fix: Save & reload the savegame once after starting to ensure proper visuals or ignore the minor issue and it will be fixed once you go offline ;)

    Sorry: There is a tiny chance your game crashes on game launch or during midgame - we are sorry if you'll need to boot up Stellaris again - we are currently unable find the specific cause. The recent updates have resolved a lot of the specific causes. Some other bugs like planetary pop deletion might still happen.

    Secret info after ralis is gone there is a new planetary decision on your Capital.

    What is Dandelion? A new group of mods - D-Lion Mods - that overhaul and expand on neglected aspects of Stellaris, while staying true to the Vanilla experience. Shrouded Regions is the first among them!

    Post your cool new galaxies on Reddit and showcase them!


    [discordapp.com]
Popular Discussions View All (3)
190
2
18 hours ago
Post Bug Reports here
Flemmi
31
5 Jul @ 6:39pm
Your Suggestions & Ideas!
Janlitschka
10
10 Jul @ 1:58am
Changelog
Janlitschka
702 Comments
Endersaiyan 6 hours ago 
Don't know if i missed something or if the SoR bugged out, but after cracking their presumed homeworld they seemed to become an unstoppable (in the way that they have no known systems but are still making the Doom Megastructure)
The Raiders are still appearing from seemingly nowhere, is my playthrough messed up or is there a feature i missed?
MartianLeo 6 hours ago 
i got the crisis events but i dont know what to do after they end, i dont see any hostiles or anything
Small issue - if you set only 1 precursor you might not get it because first spawn can be in isolated system.
BroncoXeno2035 8 hours ago 
Does Galactic Crossing work with modded galaxy shapes?
It would be nice to have option for increasing shround region that not tie to reducing FE, because them are great resource of dark matter components (if you dont go genesis, ofc) and overall enemy in lategame.
Nanomachines Son! 12 hours ago 
Doesn't Rails only spawn once the first Empire vanishing event triggers? In this case, that very same event is causing the crash, so that fix wont work unfortunately. Maybe something with planet classes has something to do with this? One of the worlds is a Wet Gaia World and the other is an Arctic World. Hopeful that helps, but for now, I think I have to disable this mod to finish my campaign :/
Flemmi  [author] 18 hours ago 
@Lazy_ssol you can turn that off in the options menu under the menu point "unclaimable systems"
lazy_ssol 20 hours ago 
It's a shame that special star systems are disappearing because of dandelion_relay.
Flemmi  [author] 22 hours ago 
for anyone who comes across that issue with ralis being a barren world, click on it and type into the console

planet_class pc_city

this should be enough to fix it in most cases.
Flemmi  [author] 22 hours ago 
we are working on another mod that does change the GalCom significantly

Regarding the issues with planetary diversity, I have looked at PD and I couldnt find what is the cause of hte problerm.

to fix this
click on the planet ralis, and open the console type

event f93_ralis_crisis_event.0803

this should either give you the planet or give it to ralis, but it will be the right planet class afterwards. if it gives it to ralis, something else in your savefile didnt work. If the crisis war is over:
click on your own empire flag in the corner and type this into the console

effect save_event_target_as = f93_ralis_liberator event_target:f93_ralis_planet = { planet_event = { id = f93_ralis_crisis_event.0803 } }

if the crisis war is still ongoing, just invade ralis again.

the barren world thing is an oversight on my part, i dont know how it worked for me, it literally just broke the mod for a bit. sorry