Stellaris

Stellaris

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Shrouded Regions
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27.472 MB
18 maj @ 11:14
15 jul @ 11:47
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Shrouded Regions

I 1 samling av Flemmi
Shrouded Regions and Translations
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Beskrivning

When was the last time a Stellaris update fundamentally changed the map? Never? Then it’s time we take matters into our own hands. Let me introduce the mod that Cosmic Storms could have only dreamed to be: Shrouded Regions

Any Questions? Here is our Discord Server[discord.gg]

Features
The Shrouded Regions:
These parts of the galaxy are anomalous dead zones with enormous concentrations of psionic energy. High Zro concentrations, ancient megastructures and ancient threats lurk there. These regions are wounds in the galaxy that won’t heal. (Inspired by Star Wars’s Unknown Regions)

The Galactic Crossing:
An advanced hyperlane network spanning the entire galaxy, serving as a vital route for trade and military movement. The few claimable star systems along it are among the most fiercely contested in the game. Controlling them means controlling the flow of war and commerce.

Midgame Crisis with an interactive Story:
The Sanctuary of Ralis: The Shrouded Regions are not natural. Something caused them - and now, something is trying to escape them. This midgame crisis forces difficult choices, reshapes the political landscape, and sets the stage for what's to come in the aftermath.

A Second Age of Galactic Exploration:
In the aftermath of the crisis, new regions of space will be unlocked, bringing the early-game experience of expansion and exploration back into the mid-to-late game. Look for special wormhole-like gates along the Galactic Crossing!

Events:
We have a total of 50 New Events, they will all come naturally and you don't need to worry about stuff - just play the game ;D


Setting Recommendations
  • Fallen Empires: Minimum of one, 3 or 4 (800 / 1000 Stars) and 4 (1000 Stars) is ideal
  • Galaxy Shape: We strongly recommend Starburst (Favorite), Barred, Elliptical
  • Galaxy Size: We suggest taking at least 600 stars, 800 looks like a sweet spot, or go wild with 1000!
  • Hyperlanes: Use 1x Hyperlanes - there will be many chokepoints and it makes the Galactic Crossing look smoother
  • Graphic Setting: Increase Hyperlane Opacity to max. (We changed the visuals)
  • Note: The size of the Shrouded Regions depends on the length of the Galactic Crossing, which is increased by Fallen Empire count - Few Fallen Empires = Large Shrouded Regions / Many Fallen Empires = Small Shrouded Regions.
Compatibility & Notes
Vanilla Edits:
  • Hyper Relay: If you overwrite this file with another mod, it won't break this mod, just lore.

Works with most mods, and those that affect the galaxy generation, except static map mods.
  • You don't need to wait to swap to observer mode, if you want to just watch the AI struggle.
  • Mods changing the Galactic core should work.
  • We Change the Hyperlane appearence and how Nebulae look, this is a source of conflict.
  • Texture bug fix: Save & reload the savegame once after starting to ensure proper visuals or ignore the minor issue and it will be fixed once you go offline ;)

    Sorry: There is a tiny chance your game crashes on game launch or during midgame - we are sorry if you'll need to boot up Stellaris again - we are currently unable find the specific cause. The recent updates have resolved a lot of the specific causes. Some other bugs like planetary pop deletion might still happen.

    Secret info after ralis is gone there is a new planetary decision on your Capital.

    What is Dandelion? A new group of mods - D-Lion Mods - that overhaul and expand on neglected aspects of Stellaris, while staying true to the Vanilla experience. Shrouded Regions is the first among them!

    Post your cool new galaxies on Reddit and showcase them!


    [discordapp.com]
Populära diskussioner Visa alla (3)
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Post Bug Reports here
Flemmi
32
14 jul @ 13:14
Your Suggestions & Ideas!
Janlitschka
10
10 jul @ 1:58
Changelog
Janlitschka
715 kommentarer
Flemmi  [skapare] 4 timmar sedan 
@fazy yes. that is intentional.
that special systems get bulldized by the empty system thing is known. you can turn the empty systems off, a big issue is that if we take specia lsystems into concideration, some galaxy may have a single empty system, many wont have any. there are just too many.
lazy_ssol 4 timmar sedan 
I know that function, but I want to use the dandelion_relay system, but I'm sad that even special star systems are disappearing.

But is it intentional that the f93_galactic_crossing_planet modifier is not applied to home systems that have dandelion_relay?
Janlitschka  [skapare] 6 timmar sedan 
@Cross Dimensional Joke Midgame does, I cannot give you information on what happens when you do savegame edits. You have started messing with the magic mid-spell, who knows what happens in your save now XD
Cross Dimensional Joke 8 timmar sedan 
What determines when the crisis starts? I checked flags but didn't find anything. I'm asking because I changed the midgame start date from 25 to 75 via save edit after the game started, but the crisis still happens at 25.
Janlitschka  [skapare] 9 timmar sedan 
@†MLS† KIRINAS Yes, but you could also get away with just one Fallen EMpire - some special systems like the "Sanctuary" can and will connect the Galactic Crossing if there are not enough Fallen Empires
So.... on galaxy 400 size gonna be optimal to have 2 FE, 6 normal empires and 4 maraduers (with other mod)?
Flemmi  [skapare] 15 jul @ 9:56 
if you only put in 2 fallen empires, you should have the maximum amount of shrouded regions, the handelbar galaxy also often results in 40%+ shrouded regions, the number of ai empires also reduces the size of the shrouded regions
holden 15 jul @ 9:03 
First time using this mod and I'm not sure if this would conflict with the crises/be impossible to implement as a setting but a way to have a long galactic crossing while also having a lot of shrouded regions/less FE would be nice!!!!!!!!
Flemmi  [skapare] 14 jul @ 9:40 
the additional hyperlane density only affects the areas around the galactic crossing. but glad you have fun :)
RNJisas 14 jul @ 9:11 
Bruh. I'm 5hrs too late to report the issue, didn't even read the last two comments *facepalm*.