Sid Meier's Civilization V

Sid Meier's Civilization V

37 Bewertungen
Conquest of Siberia
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Dateigröße
Veröffentlicht
228.243 KB
29. Nov. 2014 um 3:05
1 Änderungshinweis (anzeigen)

Abonnieren zum Herunterladen
Conquest of Siberia

Beschreibung
This mod changes the Russian civilization, makes it more fun to play.

UA: Conquest of Siberia. If the empire has a state religion, captured barbarian camps are turned into cities. Those cities may provide unique Siberian luxury resources: Sable, Caviar or Mammoth Ivory, and military units.

UB: Osrtog. Replaces Courthouse, provides +2 production and 66% cost reduction for acquiring new tiles with gold or culture. May be build in occupied cities and distant (>12 tiles from Capital) cities as well.

UU: Cossack. Weaker than Cavalry, but requires no maintenance and is cheaper to build and especially to buy with faith.

Nomad and Morza units may be recruited from captured barbarian camps.

Russian localization is supported.
39 Kommentare
Mr. Rainger 21. Juli 2018 um 11:04 
It might be a better idea if barbarian encampments spawn settlers, rather than making a new city. Maybe it's a unique settler, that would then spawn the luxury resources. Only inputing this, since I'm reading that so many people are having issues. This mod really feels Russian though, it makes much more sense than the original UA.
Z 15. März 2018 um 23:29 
FWIW, I've not had any crash issues like the last post indicated. UB and UU work fine, resources are available in the game, but the UA doesn't seem to be functioning. I've established a religion, gotten it in all my cities (which seem to meet the mod's checks for having a "state religion"), but taking barbarian camps, whether with a unit it in or without, just gets standard barbarian camp rewards, no new cities.
sw 13. Aug. 2017 um 22:22 
I like it - but if I capture a barbarian camp and there is a barbar it crashes every time. In other words: I only can capture a camp if there is nobody in there.
Mk Z  [Autor] 21. Feb. 2016 um 1:18 
about to update this mod. there should be no crashes
friend cube #1 3. Nov. 2015 um 15:57 
k, I'll do that as soon as I'm able
Mk Z  [Autor] 2. Nov. 2015 um 4:43 
Nortarus, upload to some file hosting e.g. http://www.filedropper.com/
friend cube #1 2. Nov. 2015 um 3:15 
Sure, how do I do that?
Mk Z  [Autor] 31. Okt. 2015 um 21:25 
Nortarus, thanks for reporting. May i ask you to share the save file?
friend cube #1 31. Okt. 2015 um 21:15 
My game doesn't crash when encampments are converted however I get a runtime error when I try and reload the save, I had this problem once before when using the ground/air/sea megamod and in this case I'm using YnAEMP.
Mk Z  [Autor] 23. Okt. 2015 um 20:48 
please send me crashing saves, i want to solve this problem. some people report this but i cant reporduce the bug by myself.

also on balance, i think if you want a city, the unit which has taken the barb camp should be consumed. also it seems free Nomads is too much, i think there should be just some cities (steppe cities) which will have ability to build cheap nomads for you.