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also on balance, i think if you want a city, the unit which has taken the barb camp should be consumed. also it seems free Nomads is too much, i think there should be just some cities (steppe cities) which will have ability to build cheap nomads for you.
camp as it crashes 40% of time.
Thanks for sharing the info about national wonders issue, i'll add an additional dialogue whether the player wants a city to spawn.
Good point about the game speeds, I didn't think of that. I'm not sure how to deal with that; maybe the probablility should scale with the map size etc. Anyway, this is a matter of balance. I'll gladly do some testing afterwards:)
But the most important issue is the national wonders count. I mean, if I click on raze the city, the national wonder cost shouldn't rise. Otherwise it is just brutal.
on resources, actually the type depends on surroundings. if there are forest tiles, you get sable, if no forest but river - caviar, otherwise - mammoth ivory (if theres snow or tundra). if no forest/snow/tundra, get nothing. I agree i should add randomness to give other res than sable some higher chance to show up.
on the number of resources per city, free units and capture probability, theres a bigger balance problem of map sizes and game speeds. on small map / quick speed the player hardly has a chanse to take 2-3 citys, while on the large map / slow speed its quite easy to run out of city names. maybe the capture probability and other things should change with map size/speed, current era and num cities somehow?
Nomads/Morzas, maybe, shoud appear with steppe cities as those wont provide any res, unless theres a river.
good idea about unit names, its easy to add.
Fourth, it would be supercool if you could give the new free units from the encampments unique names, just like the cities get them now. So, if the encampment became a city of Perm, the unit could be Perm Nomad, then Komi Nomad, Karelia Nomad etc. Unfortunately I have no clue how difficult it is in LUA. In my game I renamed them manually:)
all in all, great idea, please keep supporting the mod! Спасибо!
First, indeed a 50% chance is a good trade-off; not all the camps became settlements, after all. More importantly, even lower chance should apply to free units; in the early to mid game, these Nomads are superpoweful and, say, five of them (not a problem by turn 100) can take a city hands down.
Second, smth is wrong with the bonus resources; in my game, first 8-10 encampments gave me Sable only, about 10 next ones only gave me Caviar; should be randomized. Also, because it is very likely that you gonna get more than three cities like that, it makes no sense to give 2 copies of Sable or Caviar per city; one should be enough.
and you could drop the aquiring tile boost from Ostrogs to 25% (the old one was good)
greetings (the idea is quite good)
Antagonise, these are nomads Russia gets for Siberian cities.. They are slower and weaker than HAs
10/10