Total War: WARHAMMER III

Total War: WARHAMMER III

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Pseudo embed lords/heroes in battle, AI targetting and anti-snipe 'fix'
   
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battle
Tags: mod
File Size
Posted
Updated
62.365 KB
19 May @ 8:17pm
18 Jun @ 5:59pm
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Pseudo embed lords/heroes in battle, AI targetting and anti-snipe 'fix'

In 4 collections by Cerb
Cerb's Realism and Difficulty Collection Vanilla
63 items
SFO Hardcore Mode
76 items
SFO realism and depth collection
72 items
Playtest New Mods To Be Balanced
116 items
Description
AI targetting is an issue, theyll spam catapults on a lord just because theyre slightly closer than the rest of the army, wasting all their ammo and time for no real reason. This mod attempts to fix this by adding a weak stalk like effect to heroes/lords when theyre near to a friendly unit and far enough away from enemies. Essentially, if a small entity lord is near a unit of small troops, theyll be hidden by the unit until an enemy is ~150m away, and if a large entity lord (horses, not dragons) is near a unit of cavalry, theyll be hidden in the same way. Dragons and other large creatures should never be hidden by this mod.

What this means for gameplay is that enemy missile troops, in particular snipers, will rarely target a lord of other single entity while at long range unless theyre significantly separated from their army (which provides its own negatives i.e. being caught out of position). Additionally, enemy AI lords will be more difficult to snipe from range in general. AI will therefore be more likely to spend its time shooting your actual units, reducing cheese available to player by wiggling a single entity in range and wasting AI ammo.

Its not perfect, only CA can really fix this issue perfectly, but its a big step in the right direction, imo.
14 Comments
sarumanthecursed 13 Jul @ 9:03pm 
I agree, odd for them to rage at nothing
Cerb  [author] 13 Jul @ 7:27pm 
Yep that makes sense, ngl im not a fan of feral rage, its a badly designed ability :( should at least have a 'only active if enemy in range' sort of flag
sarumanthecursed 13 Jul @ 6:59pm 
Ha, was a character trait “infamous”
sarumanthecursed 13 Jul @ 6:54pm 
Strange, i am vlad fighting greenskins at Fort Soil

The garrison lord/unit gets feral rage for seemingly no reason,
Cerb  [author] 13 Jul @ 6:50pm 
likely SFO high khorne corruption
sarumanthecursed 13 Jul @ 6:38pm 
does this use feral rage as a placeholder? as i am seeing feral rage show up on lords in battle.

could be another mod
Cerb  [author] 9 Jul @ 2:31pm 
Not really no
Altey 9 Jul @ 1:50am 
Would it be possible to add dueling mechnic from 3k to warhammer?
sarumanthecursed 1 Jul @ 8:51pm 
Absolutely fantastic idea! THANK YOU reminds me of what Incata did in his Ai Coordinated Attack mod.

modders making innovative band aids to fix what CA has fallen short on in terms of battle ai
Cerb  [author] 18 Jun @ 6:11pm 
Made the ability hidden so it doesnt clutter UI as much