Age of Wonders 4

Age of Wonders 4

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Everyday Heroes - Hero Recruitment Rework
   
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7.546 MB
20 May @ 2:38am
27 May @ 12:28am
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Everyday Heroes - Hero Recruitment Rework

Description
Goal:

This mod was primarily built to reduce Hero spam, primarily by the AI but also for the Player.
The main method used to achieve this goal is the implementation of Imperium as the primary resource for recruiting and maintaining Heroes.
For the Player this means balancing access to the military power of heroes with empire wide upgrades and the economic power gained from founding new cities.
For the AI this primarily limits their ability to rapidly spawn replacement Heroes after they have been wiped due to Imperium being a much more finite resource than Gold. It also reduces the prevalence of Hero stacking due to there being less heroes available in general.

Method:

This mod overhauls Hero recruitment and upkeep with the intention of making Heroes slightly harder to obtain and retain, while simultaneously making cost adjustments to make other features such as respeccing skills and refreshing hero recruitment pools more accessible.
To balance this, heroes are easier to resurrect, harder to reanimate, and less likely to be imprisoned reducing the access to ‘free’ heroes.
The Hero cap will increase a lot slower, requiring a significant Gold investment to ‘rush’.

Summary of changes:

*Please note this mod is subject to balancing changes based on feedback and playtesting

Hero recruitment pool will only refresh every 10 turns.
Hero recruitment pool can be forced to refresh once per turn for 25 Imperium.

Hero recruitment cap takes longer to naturally increase, Hero slots unlocked at turns: 10, 30, 60, 100, 150 etc.
Hero recruitment cap timer can be rushed by paying 150 gold per remaining turn.
This will likely result in having 3 to 5 heroes by the end of most games, more if you have a really strong economy.

Heroes cost 25 Imperium + 25 Imperium per level to recruit.
Pantheon Heroes can be recruited for 1500 mana & 50 Imperium + 50 Imperium per level.
Heroes cost 3 Imperium per turn upkeep to maintain (regardless of level).

Heroes can Respec skills for 100 Gold per skill point, but do not receive a free Respec.
Heroes can be Resurrected for 25 Imperium + 50 Mana per level or Reanimated for 25 Imperium plus 20 Souls & 5 Imperium per level.
Hero remains can be sold for 25 Imperium + 5 Imperium per level.

Independent Heroes have the potential to gain slightly more passive experience.
Heroes are more likely to be killed in combat than captured.

AI Hero Recruit cost discounts based on AI difficulty setting now extend to Imperium as well.


Full List of Changes:
Spawn Settings - Event Cooldown
Original Value: 3 turns / Final Value: 10 turns
Spawn Settings - Base Recruit Cost
Original Value: 100 Gold / Final Value: 25 Imperium
Spawn Settings - Recruit Cost Per Level
Original Value: 50 Gold / Final Value: 25 Imperium
Spawn Settings - Base Animate Cost
Original Value: 20 Souls / Final Value: 25 Imperium
Spawn Settings - Animate Cost Per Level
Original Value: 10 Souls / Final Value: 25 Souls, 5 Imperium
Spawn Settings - Base Resurrect Cost
Original Value: 100 Mana / Final Value: 25 Imperium
Spawn Settings - Resurrect Cost Per Level
Original Value: 50 Mana / Final Value: 50 Mana, 5 Imperium
Spawn Settings - Base Empire Hero Recruit Cost
Original Value: 100 Imperium / Final Value: 1500 Mana, 50 Imperium
Spawn Settings - Empire Hero Recuit cost perLevel
Original Value: 100 Imperium / Final Value: 50 Imperium
Hero Upkeep -
Original Value: Nil / Final Value: 3 Imperium/turn
Leader Upkeep -
Original Value: Nil / Final Value: Nil
Respec Skillls Cost -
Original Value: 50 Imperium/skill / Final Value: 100 Gold/skill
Allow One Free Respec -
Original Value: TRUE / Final Value: FALSE
Refresh Recruitment Pool Cost -
Original Value: 100 gold / Final Value: 25 Imperium
Recruitment Pool Refresh Delay -
Original Value: 5 turns / Final Value: 1 turn
Renown - Off Map Hero Rnown Level Threshold 1
Original Value: 6 / Final Value: 6
Renown - Off Map Hero Renown Level Amount 1
Original Value: 100 / Final Value: 100
Renown - Off Map Hero Renown Level Threshold 2
Original Value: 9 / Final Value: 9
Renown - Off Map Hero Renown Level Amount 2
Original Value: 100 / Final Value: 100
Hero Cap - Increase - Base Duration
Original Value: 10 turns / Final Value: 10 turns
Hero Cap - Increase - Duration Per Level
Original Value: 5 turns / Final Value: 10 turns
Hero Cap - Increase - Include properties
Original Value: TRUE / Final Value: TRUE
Hero Cap - Boost Cost Per Remaining Turn
Original Value: 30 Imperium / Final Value: 150 Gold
Skills and Levels - Indy XP Per Turn
Original Value: 2xp / Final Value: 3xp
Skills and Levels - Indy XP Proc Chance
Original Value: 0.5 / Final Value: 0.5
Prison and Crypt - Base Hero Capture Chance
Original Value: 0.5 / Final Value: 0.35
Prison and Crypt - Sell Remains base cost
Original Value: 25 Gold / Final Value: 25 Imperium
Prison and Crypt - Sell Remains cost per level
Original Value: 25 Gold / Final Value: 5 Imperium


Compatibility:
Only the base game is required.
This mod is compatible with all base game Languages.

This mod overwrites the ‘Global Hero Settings’ entry in the HeroGlobalSettings.rpk and will not be compatible with any other mod that edits the same entry.
This includes many Hero levelling mods that change experience to level up, skill points on level up, starting health and defence stats, and respec costs as well as Item Forge mods that change the infusions per tier of items.

This mod overwrites the ‘AI Lvl Hero Recruit Cost Discount’ entries in the ‘StrategicAI.rpk’ and will not be compatible with any other mod that edits the same entry but can be freely overwritten.
This should be limited to other difficulty mods, primarily ones that remove AI ‘cheats’.
If using AI rebalancing mods load them after Everyday Heroes to overwrite the AI Hero Recruit cost changes.
19 Comments
Funi Time  [author] 17 Jul @ 3:11am 
GRIFFON UPDATE (Beta)
Mod is fully compatible
(cross checked modded RPKs for changes)
Funi Time  [author] 17 Jul @ 3:08am 
@Hell Brothers

Thanks for the positive feedback
Hell Brothers 12 Jun @ 8:28am 
great mod
Funi Time  [author] 27 May @ 12:29am 
Changelog: 27/05/25
V1.2

Summary:
Adjustments made to lock all forms of hero recruitment into the Imperium economy:
Hero Recruit base cost increased to 25 Imperium from 0 Imperium
Resurrect Hero base cost increased to 25 Imperium from 0 Imperium
Resurrect Hero scaling cost increased to 50 Mana & 5 Imperium per level from 50 Mana per level
Reanimate Hero base cost increased to 25 Imperium from 0 Imperium
Reanimate Hero scaling cost increased to 25 Souls & 5 Imperium per level from 25 Souls per level
Pantheon Hero Recruit base cost increased to 1500 Mana & 50 Imperium from 1500 Mana

Base Hero Capture Chance increased from 25% to 35% (chance to enter Prison instead of Crypt)

Selling Hero Remains base income increased from 0 Imperium to 25 Imperium
Funi Time  [author] 25 May @ 11:00pm 
COMPATIBILITY NOTE:
This mod overwrites the ‘AI Lvl Hero Recruit Cost Discount’ entries in the ‘StrategicAI.rpk’ and will not be compatible with any other mod that edits the same entry but can be freely overwritten.
This should be limited to other difficulty mods, primarily ones that remove AI ‘cheats’.
If using AI rebalancing mods load them after Everyday Heroes to overwrite the AI Hero Recruit cost changes.
Funi Time  [author] 25 May @ 10:52pm 
@Hoiyet Yettoi

If you load Fairplay AI after this mod it should overwrite my changes to AI recruitment discount.
The AI discount is a separate entry from the main mod so it won't affect anything else.

I'll update the description to suit.
Hoiyet Yettoi 25 May @ 12:39am 
So, looks like this mod is now incompatible with mods like Fairplay AI?
That's sad :monsteroof:
But oh well. Thank for the mod anyway!
Funi Time  [author] 24 May @ 2:35pm 
@isaacaderogba1
Cheers for the feedback

@Lampros
Still testing to see how effective it is. May need some value tweaks for Hero recruitment discount the AI gets, but basic working theory is AI has much less Imperium than other resources so it's easier for them to run out limiting how frequently then can purchases new heroes.
Reduced availability of hero cap definitely helps as well, but still not sure if I'm happy with the pacing - may be a little too slow
Lampros 24 May @ 4:42am 
Does this really reduce AI hero spam? Anyone with experience?
isaacaderogba1 24 May @ 12:17am 
Amazing mod! I had a made similar one for my MP games, but this one is much more thoughtful.