Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, these are some pretty harsh nerfs in general. I did make sure to include a lot of detail in the .ini files so they could be "un-nerfed" or changed to medium nerfs relatively easily.
Also, let me say, I absolutely love the original mods, thank you so much! This mod basically started as the small tweaks I made for myself while using your mods. After adding a bunch more, I reorganized my stuff to make it more legible to other people, and here we are!
I've been doing a lot of icon work in general (both for my own mods and for others), so the MTF icons didn't feel all that time consuming to update. Also, they (plus the changed localization) really make the different MTFs feel unique. The Fire eaters hellweave effect is still intact. I thought the dragon rounds effect was as well, but I'll have to double check that. In fact, I may want to do a pass on all enemy units to buff them based on counteracting equipment nerfs. (Maybe even in an automated way where any equipment changes automatically gives corresponding unit buffs.)
You've done so much work that it you messeged me on discord beforehand I could have just made you the Co-author of the mods and let you update them freely, but since it's already done and it's all your glory, I don't see a point in doing that. I am not very active in the xcom 2 scene, as I currently am burned out on the game as a whole, but this obviously caught my attention (a month late), and I hope more players see and download it!
Localization fixes are obviously great, as I hadn't touched the Goc descriptions since i added the weapons, and since I have a Tendency to Capitalize certain words when i write in english.
You may have missed some very rare foundation items, not mentioned in my mod description, which only drop from boss units on foundation lockdown at Force level 20 and above, such as Psionic MazHat vest, Asmiov spark rifle, and others I do not recall right now.
When it comes to SCP items, nerfing the FieHellweave is likely to remove the dragon rounds from the Fie gunners, and hellweave effect as well, along with nerfing their armor. Not sure if I hadn't done the same with Mazhat units, as making these enemies use same abilites was just a bit less time consuming. im 90% sure that See no evil units benefit just from the immunities of scramble gear, so that should be fine.
When it comes to Goc, I agree with pretty much all the changes. This faction is hard for me to balance, and the weapons were mean't to be tier 4-5, meant really for 5 tier campaigns, but they are obtainable way too early, due to lacking requirements you were right to include, which should have been in the mod from the start.
You are right about the ammo of course, I kind of forgot it was there. This is actually an old mod from my local setup that I've been slowly improving for a long time. Early on, I looked at the ammo and didn't really see any way to change it without just making it a flat damage increase, and no one wants that, so I kind of put it out of my mind.
I should also include the horde sitrep exclusion in the description. I'm used to it now, but it is kind of a big deal.