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(DEV) AI Pathfinder Improvement
   
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Data Type: Mod
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2.227 KB
21 May @ 2:38pm
23 Jul @ 9:47am
61 Change Notes ( view )

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(DEV) AI Pathfinder Improvement

Description
Welcome to the development branch! This is a work-in-progress version for testing major overhauls and new features.
Popular Discussions View All (1)
1
18 Jul @ 2:58pm
Paste your error logs here!
ImmortalTheOwl
47 Comments
ImmortalTheOwl  [author] 28 Jul @ 12:07pm 
Alright, next update which should be soon will focus on the dynamic pathing of the AI to more or less avoid obstacles being placed right in front of them on the fly. Hopefully, without them having to clip through stuff or do the arma thing and crawl under em. My apologies for the delays in getting these updates out. I appreciate your patience in all this.
ImmortalTheOwl  [author] 23 Jul @ 12:47pm 
@X_Wing_Ian It can be ran either way to be honest.
X_Wing_Ian 23 Jul @ 12:37pm 
Before the todays update I got the error from below, but this has been fixed with the latest update
8:30:29 Error in expression <nterval", 5]];

if (isNull _grp || _grp isEmpty) exitWith {};

_grp deleteWaypoi>
8:30:29 Error position: <isEmpty) exitWith {};

_grp deleteWaypoi>
8:30:29 Error Missing )
8:30:29 File AIPathfinderImprovementV2\scripts\fn_smartMove.sqf..., line 3
8:30:29 Error in expression <nterval", 5]];

if (isNull _grp || _grp isEmpty) exitWith {};

_grp deleteWaypoi>
8:30:29 Error position: <isEmpty) exitWith {};

_grp deleteWaypoi>
8:30:29 Error Missing )
8:30:29 File AIPathfinderImprovementV2\scripts\fn_smartMove.sqf..., line 3

But I am watching this mod very closely and excited to see where it goes
X_Wing_Ian 23 Jul @ 12:32pm 
Hello been testing this on ops and I don't see any errors on dedicated server now after loading the latest update, also should this be server mod line or regular mod line?. I put on the server mod line.
ImmortalTheOwl  [author] 23 Jul @ 9:55am 
I've updated the dev branch once again, I'm giving it one last chance before I ask for help from the discord server.

I've had to strip the hell out of the smartMove script on this one, and add a tiny init script to be used as a diag_log script.

If no errors persist, great, if it does, then I'll just do what I initial said I'd do.

The main focus for this is the pathfinding of infantry units to go around placed objects in eden or zeus.

I will be testing this as well so theres more than one report of... whatever it is that might be.
_mickey_ 20 Jul @ 3:56pm 
I tried to run it today

1:50:31 Error in expression <dd ((_targetPos vectorDiff _currentPos) vectorNormalized) vectorMultiply _obstac>
1:50:31 Error position: <vectorNormalized) vectorMultiply _obstac>
1:50:31 Error Missing )
1:50:31 File AIPathfinderImprovementV2\scripts\fn_smartMove.sqf..., line 22
1:50:31 Error in expression <dd ((_targetPos vectorDiff _currentPos) vectorNormalized) vectorMultiply _obstac>
1:50:31 Error position: <vectorNormalized) vectorMultiply _obstac>
1:50:31 Error Missing )
1:50:31 File AIPathfinderImprovementV2\scripts\fn_smartMove.sqf..., line 22
ImmortalTheOwl  [author] 20 Jul @ 7:49am 
The current dev branch update only affects AI infantry, so I don't think it should conflict with some of the other AI mods out there like vcom and vice versa.
HazeNoir 19 Jul @ 8:58pm 
Does this mod work with lambs?
HazeNoir 19 Jul @ 7:44am 
I see, thanks
ImmortalTheOwl  [author] 19 Jul @ 7:32am 
@HazeNoir I did make it so that newly spawned AI should also be affected after mission start. (or if not thats still the plan)

Now, if only I can get the AI to respond properly to objects being spawned in front of them on the fly. That would be ideal.