Garry's Mod

Garry's Mod

54 ratings
[VJ] SCP Foundation SNPCs
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Movie, Realism
File Size
Posted
Updated
3.131 GB
21 May @ 8:28pm
21 Jul @ 3:11pm
19 Change Notes ( view )

Subscribe to download
[VJ] SCP Foundation SNPCs

In 1 collection by Anthrax2003
SCP: Nyctophobia (REMUX)
68 items
Description
*Throws a grenade into the Elevator* Oh f*ck. *BOOM* - SCP: SL MTF Players

"Mobile Task Forces has entered the Steam Workshop of Garry's Mod yet again! Here to recontain SCPs, Anomalies, Aliens and Ghosts including your abominations, If you resist arrest, Talk to the hand! Just kidding! We're here to cause the chaos that you SCP Enthusiasts desire us to do, for FREE!" - Captain DeShawn from Alpha-1 - Red Right Hand

Features

Flanking
Leaning aka Peeking
Can throw back grenades
Can run from grenades
Can work as a team
Friendly to Players, Allies and HL2 Resistance unless you mess with them (They are absolutely intolerant to friendly fire)
Can Alt Fire (SMG1 and AR2)
Can throw grenades
SCP: CB Sound Effects
AI Voice Overed POSTAL 2 Voicelines for the MTF Units
[Simfphys/Glide] Pursuit AI Compability
Reaction to SCP Items
Chaos Insurgency

Featured MTF Units
Alpha-1
Alpha-9
Beta-1
Beta-7
Epsilon-11
Eta-10
Gamma-6
Kappa-10
Lambda-5
Mu-13
Nu-7
Omega-1

Featured Bosses

Commander Alex Estrada
Captain Frank DeShawn

Planned Features

MTF Units reacting dynamically to current map player is on (If in a poorly made map or maps with waters with the colors of piss, ♥♥♥ and poop or explicit or degenerate content, they will throw up and exfill out of the map. But if in a decent or beautiful map, they will relax such as chatting, interacting to Vehicles, Media Player, Radios, eating snacks to restore health or play guitar or piano)
SCP Maps Support (Includes Announcements, Patrolling and etc.)
Dynamic Reaction and Interaction with SCPs (Such as Containing SCP-173, SCP-106, SCP-096 and etc.)
MTF Units reacting to player's playermodel and weapon (e.g. If you have a Class-D, Hazbin Hotel, Helluva Boss, Furry, Scalie, FNAF, FNIA, Explicit or Degenerate playermodel, they will kill you with no warnings, but if your playermodel is one of the SCP Guards, Employees or Civilians they're fine with that. BUT! If you wield a God-Tier Weapon, If you Noclip, Pose a Ragdoll or have something interesting or ̶h̶a̶v̶e̶ ̶a̶n̶ ̶S̶C̶P̶ ̶S̶W̶E̶P̶ ̶i̶n̶-̶f̶r̶o̶n̶t̶ ̶o̶f̶ ̶t̶h̶e̶m̶, they will kill you too!)
The Ability for the MTF Units to kick down doors off hinges
The Ability for the MTF Units to throw Flashbangs or Smoke Grenades
MTF Units interacting with ragdolls like Real-Life Paramedics (WHEN, you leave the ragdolls alone before the MTF Units see you)
The Ability to Disarm Mines or C4 Bombs
More Voicelines including Voicelines from Bodycam videos on YouTube that suit them
Spawn Icons!

RECOMMENDED ADD-ONs
Sandbox Notoriety | Wanted System
MWIII TakeDowns and Revive System

Credits
Me & Juggernaughty - Coding
Undertow Games - Sounds and SCP Foundation & MTF
XxHackerxX, Cheddar, Sencha, PurpleGoop, Northwood, TalonSolid, Fozer_T89 and GhostSynth - Models
ChatGPT (Garry's Mod Lua Assistant) - For making a lazy man's boring ideas come to life.
Popular Discussions View All (2)
2
6 Jul @ 9:38pm
Suggestions/Ideas
Anthrax2003
1
6 Jun @ 1:48pm
Bug Reports
Anthrax2003
64 Comments
Sakboi2012 14 hours ago 
It's a kinda fucked solution but you could make some squads separate addons and you could make a collection and pin it to this page? So you have a low-weight main mod with sub-mods if people can handle it - so a best of both worlds type biz, thoughts?
Sakboi2012 14 hours ago 
I think special abilities would be sick!!!!
Keviπ 21 Jul @ 8:10pm 
That'd be cool, but it would probably make the addon too big
Anthrax2003  [author] 21 Jul @ 7:59pm 
If you'd like, I can put them to have special abilities or anything you desire on the Suggestions Discussions
Keviπ 21 Jul @ 7:40pm 
Do the different MTFs do anything different or are they just a reskin
Anthrax2003  [author] 21 Jul @ 3:50pm 
@GodzillaFreeman and @Slenderman

I fixed the addon
Anthrax2003  [author] 21 Jul @ 3:08pm 
Fixed the addon, finally! I was most definitely sabotaged...
GodzillaFreeman 18 Jul @ 6:12pm 
now it doesn't show up in my spawnmenu at all. i think the addon is too big. you're gonna have to remove some things. sorry..
GodzillaFreeman 18 Jul @ 12:05pm 
that is a problem yeah.. hmm.. maybe try to see what you dont need and trim it out? idk
Anthrax2003  [author] 18 Jul @ 11:54am 
@GodzillaFreeman

Hmm... How exactly can I trim it down without having to remove my stuff?