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A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the SPACE MARINES and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me!
Canoness can use a imposter version of Lead the Righteous! It's invisible, unless the right conditions are met. Here are the conditions:
<player><aiControlled/></player>
<unit>
<actionPoints greater="0"/>
<unitsInRange range="2" count="1">
<enemy/>
<noTrait name="Invulnerable"/>
<noType name="Eldar/WebwayGate"/>
In short, she can only use it when she has an action point and a valid enemy is within Range=2.
I recently figured a way imposter actions can be visible in the action bar without cluttering the UI for non-Ai players. I will get to it, but currently my focus is completing Worthy Chaos, Necros, and Mechanicus.
I will add... you are on the Ball, Player! Keeping me on my toes.
The Worthy Marines mix includes some of the Primaris units, but not all. Because Primaris added so many types, the Worthy Marines have to research more units than the other Worthy.
My logic is that I don't want to ignore strong new units, but I also want non-DLC players to have a mix of the best old units. So, I write strategies which work with non-DLC units, but then "add-in" strong DLC units. Compatible with DLC or without!
For Space Marines, I used strategyModifier which don't exceed one. I am not sure what the strategyModifiers for units are in HoL , I think they are set to one. Which means it should give a mix of Worthy vanilla units plus HoL units.
Imposter-actions have to be written for each unit-type. So, no modification to HoL unit actions.
Other worthy AI MOD need adjust?
AI also now takes advantage of Space Marine Tactics is amazing!
However when I watch AI fight, sister's Canoness seem can't use Lead The Righteous ability?
Will the AI from the mod use new dlc units to?
Will the AI basically just use your new rules for vanilla stuff and use it's old behavior for added units, or would it work some other way?