Stellaris

Stellaris

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Owl's Extra Origins
   
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22 May @ 1:20am
27 May @ 2:50am
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Owl's Extra Origins

Description
Simple quick mod which adds a number of extra origins. Completely unbalanced and with minimal testing!


  • Feudal Ascension, focused on vassals and subjugating empires with a decent penalty to empire system size as a result

  • Abyssal Dwellers. A void dwellers origin that leans hard into the "void" aspect, starting in the orbit of a black hole.

  • Fallen Precurors. Extragalactic cluster origin starting in a ringworld, with debuffed military and a focus on technology and diplomancy (Or, if you prefer, meddling in the affairs of the galaxy)

  • Solar Consolidation, a machine empire resource consolidation origin that focuses on not just consolidating a planet - but an entire solar system into a central machine world.

  • Hive Consolidation. Effectively a biological hivemind equivalent to the vanilla resource consolidation, using a hive world as the start. Likely to start with a resource deficit though!
  • Nanomachine Uprising. Start as a machine empire on a Nanite world with early access to a variety of nanomachine traditions, nanite production, and increased build speed
  • Brain bugs! Like Starship troopers rather than researching technologies yourself through researchers, your main source of research is through purging enemy pops with the new "Brain sucking" purge type.

And hopefully more to come! Feedback and ideas greatly appreciated!
Popular Discussions View All (1)
3
8 Jun @ 7:11pm
PINNED: Suggestions
Owl
8 Comments
eqN 19 Jun @ 7:57am 
Just a random observation. I use many mods including this one that add new Origins. On top of this I often like to roll random countries over and over to see what the game throws at me. I'm noticing that typically if I have a civilization capable of using it that I most of the time get the Feudal Ascension Origin. It's kind of become Prosperous Unification 2.0 for me. Is there some kind of weighting that can be tweaked for this? Maybe I'm just getting 'unlicky' and/or it's simply due to how accessible this Origin in particular is.

Regardless, love these! An excellent addition to my mod suite without breaking anything. Thank you!
Owl  [author] 29 May @ 6:35pm 
Not currently no, it's meant to be a more research/diplomacy (or espionage) focused start
Tex 29 May @ 8:30am 
For the fallen precursors origin, are you able to remove the debuffs eventually?
Owl  [author] 27 May @ 2:28am 
The brainbugs one I made for the mod was loosely inspired by starship troopers, intel would probably be a bit more accurate to ST but I wanted to experiment and make an interesting twist to a devouring swarm science thing
Uthred 26 May @ 11:29pm 
Ok great to here
Hivelord 26 May @ 6:06pm 
Just a thought on the brain bugs. I always interpreted brainbugs stealing knowledge as an Intel gathering thing.
Owl  [author] 26 May @ 5:38pm 
I could look into it for sure!
Uthred 26 May @ 4:10am 
Great mod, any chance on Void Dwellers starting in a nebula?