Serious Sam 3: BFE

Serious Sam 3: BFE

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New Enemies Pack (replace orginal enemies)
   
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Content: Enemies
File Size
Posted
Updated
46.156 MB
29 Nov, 2014 @ 9:47am
2 Dec, 2014 @ 6:39am
2 Change Notes ( view )

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New Enemies Pack (replace orginal enemies)

Description
This pack changes orginal enemies to some new things.

INFO:This is pack replaces orginal enemies to new ones.
If you want mapmakers pack adding new Enemies go to: New Enemies Addition Pack


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FULL LIST OF ENEMIES
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Novitus (Replaces Rocketmans and soldiers) - ancient warrior from endangered race. Mental arrived on the planet killing their master and forcing them to obey.

Selrunner (Replaces Kleer) - great predators ruling over his own planet. Selrunners are primitive race that agreed to fight for Mental in exchange for the magic projectiles shooting powers it gave them.

Reptalion (Replaces Gnaar) - primitive reptile-like creatures living in deep forest of planet Reeb. Mental stole some eggs of this creatures and start to breed them. Reptalions are obedient to his master and attack in groups.

Slaved soldier (Replaces Kamikaze) - Sirian soldier captured by mental and sentenced to torture. After years mental used his damaged body and connect big bomb to his back. Body were controlled by mask keeping brain in life and issuing orders.

Magem's skull (Replaces Harpy) - fallen demons serving for Mental thousands years ago. Mental took their skulls and use black magic to put their souls back to skulls. Skulls were connected to special generator allowing them to levitation, materializing arms and shoot.

Sirian snake (Replaces small Spider) - wild reptile living in undergrounds of Sirius. Mental trained this creatures to serve them.

Sirian lizard (Replaces big Spider) - some snakes that live long enough can evolve to lizards. Lizards are stronger, bigger and can summon fireballs.

Cave voolus (Replaces Cave Demon) - skittish animals living in underground caves. Mental caught a few individuals and put them masks thoughts and issuing commands.

Biocreol (Replaces Werebull) - the brain of one of the Sirian's experiments was carried away by the Mental and plugged into a mechanism persistent him alive. Mental trained this creature and plugged it into a vehicle with rotating spikes.

Crate warrior (Replaces Minor Biomechanoid) - two inviduals from very intelligent race were captured by Mental. Mental created a mask controling their brains and armed their vehicle with two rocket launchers.

Killer lady (Replaces Scrapjack) - Mental took away gene of human female from sirian laboratory. gene was damaged so Mental remade it adding biologically grown mechanical parts and grown her in his bio-tanks. final project was armed with two chainguns replacing hands.

Sirian wraith (Replaces Reptiloid (DLC only)) - soul of fallen Sirian general was captured by Mental thanks to black magic. Soul was put into physical body fully controlled by black magic until body were finally destroyed an soul will be free.

Crab guard (Replaces Adult Arachnoid) - holy warrior from deep underwater kingdom on far planet. Mental modified this creatures allowing them to live without water and they in exchange agreed to fight for mental.

Gunsaur (Replaces Small arachnoid and Major Biomechanoid) - Mental's time travelling agents returned with genes of giant reptiles living on Earth. Mental genetically grown and armed them. Smaller reptiles were armed with chainguns, bigger ones lost most of his body and only skeleton and brain was fully recovered so Mental add mechanical head keeping brain alive and holding bones together thanks to mechanical joints, this one was armed with rocket launcher.

Air golem (Replaces Khnum) - controlled wind power magically brought to life. Air golems can summon magical bombs and throw them onto enemy.

Abovborg (Replaces Technopolip) - a squid like creature serving for Mental guarding water territories. Mental genetically modified him allowing them to fly, creating new air force of Mental.

Enchantrian (Replaces Witch-Bride) - an elder wizard serving mental from thousands of years. Enchantrians can enter to the limbo between physical and non-physical world but in order to use spells they need to enter to physical world making their vulnerable.

SORRY FOR MY BAD ENGLISH :(

some models comes from http://tf3dm.com/
12 Comments
cadetpirx 27 Mar, 2022 @ 10:30am 
Do you plan on porting this and the resource pack version into SS:Fusion?
Shockwave 23 Oct, 2021 @ 1:58am 
This actually makes the game a lot harder.
Woofua De Gavqe (one-armed) 27 Oct, 2019 @ 10:58am 
хуета
George Smoke 31 Mar, 2018 @ 6:42am 
great work
SeriousNorbo  [author] 7 Jan, 2017 @ 4:32pm 
There is an addition pack, but they can only be added with the editor. Link in the description
Wiseguy 29 Dec, 2016 @ 12:38am 
as in serious sam BFE and additions
Wiseguy 29 Dec, 2016 @ 12:38am 
if only there was a way these guys could co-exist with eachother
SeriousNorbo  [author] 28 Dec, 2016 @ 4:26pm 
yeah.
Wiseguy 27 Dec, 2016 @ 5:44pm 
can you add which one replaces what?
SeriousNorbo  [author] 28 Oct, 2016 @ 7:46am 
Yeah, but better use Addition pack version, because this one replaces orginal enemies.