tModLoader

tModLoader

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Slightly Better Boss Summons
   
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
5.346 MB
22 May @ 8:34pm
28 May @ 11:35am
7 Change Notes ( view )

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Slightly Better Boss Summons

Description
Ever wanted a better way to summon Plantera, but think that a simple summoning item made the process too boring?
Tired of constantly looking for Truffle Worms?
Ever let out a sigh after finding out your world has run out of Shadow Orbs, and now you have to to grind for the summon item?
Don't wanna worldhop to get more Lihzahrd Power Cells?

Introducing: Slightly Better Boss Summons!

A mod that wants to make life easier for players trying to summon bosses without taking away from the uniqueness of their processes. In other words, this mod tries to apply a quasi-vanilla design philosophy to a quality-of-life problem of boss summoning.

FEATURES
Plantera's Seeds
Crafted from Grass Seeds and each of the Mech souls at a Demon Altar
When planted in the Underground Jungle, these seeds will grown into Plantera's Bulbs once in bloom (the bulb will grow on the left side of the plant). The plant blooms from midnight to 4:30 once mature. When grown aboveground or in a pot, the blooming flowers will not become Plantera's Bulb, rather they can be harvested for extra seeds (as well as the herb itself!).
TL;DR You can grow Plantera bulbs

Regenerating Shadow Orbs/Crimson Hearts
Once a Shadow Orb or Crimson Heart is destroyed, a special "regenerating" form will appear in its place. After some time, this will turn back into a Shadow Orb/Crimson Heart, which can be smashed again as before. The "regenerating" form can also be permanently destroyed, if desired (but will not drop anything or summon any bosses). Shadow Orbs and Crimson Hearts also have a 1/8 chance of dropping thier respective boss summon item as well as their normal drop after the Eye of Cthulhu has been defeated.
Can be disabled, if desired.
TL;DR Crimson hearts and shadow orbs regenerate and also sometimes drop boss summons

Slightly Easier Blood Moon Fishing
New baits have been added which summon Blood Moon fishing enemies, but can also be used like normal baits when the Blood Moon is not active. They exist in a three tier system, with Pre-Hardmode enemies at the bottom tier and requiring Vile/Vicious worms obtained from exposing normal worms to the Blood Moon. The other two tiers are the Hardmode fishing enemies and then Dreadnautlis, crafted from Souls of Night and Chum Buckets.
TL;DR Make summons for Blood Moon fishing enemies

Minor Features
Bottomless Can of Truffle Worms
Crafted from 10 Truffle Worms and a Tin Can at a Crystal Ball. Functions identically to a Truffle Worm, except for the fact that it is not consumable.

Craftable Power Cell
The Lihzahrd Power Cell can be crafted with 2 fallen stars and 5 solar tablet fragments at a Hardmode anvil.

Interplanetary Ham Radio
An item used to summon the Martian Madness event, which is crafted from 5 Extraterrestrial Wiring, which is dropped from Martian Probes and Martian Saucers in groups of 2-4.

EXTRA FEATURES (shh!)
Plantera's Bud
Harvested from the plants mentioned earlier, can be transmuted into any other herb at a Crystal Ball with a Crystal Shard (but can't be transmuted back in Shimmer!).

Guide Voodoo Doll on a String
What started as a way to make summoning the Wall of Flesh slightly more convenient turned into an outlet for you and I to express our collective sadistic pleasure. Throw it in water, he becomes wet. Put it on a fishing rod, he takes damage from the fish biting. Experiment to see all the fun new ways you can commit Guide torture!

Corrupt and Vicious Worms
New enemies that result from exposing worms to a Blood Moon, like with the other various Blood Moon critters. They are tiny and have some similar behavior to Truffle Worms, but will shift to attack you if you're too close for too long instead of running away. Catching one with a bug's net is how you can obtain some Blood Moon bait.
Can be disabled in settings in favor of a crafting recipe, if desired.

Remove Calamity Nonconsumability
Off by default. Allows you to bring back the consumability of vanilla boss summons, if you want a slightly more pure Terraria experience with Calamity. Only applies to vanilla summons, because Calamity summons are often designed around being crafted only once.
Originally posted by tModLoader BetterBossSummon:
Developed By Pointy Orb
7 Comments
farmer fox 27 Jul @ 10:38am 
add painter one for a voodoo doll. i wanna see him go. painter is useless even for new players where as guide i kinda feel guilty
Joel_MEGYC 1 Jun @ 1:47pm 
Could you add a summon item for the Lunatic Cultist please, I just want one to have a summoning for every boss. Also love the Mod.
ClayWarTheOne 29 May @ 1:00pm 
Great mod!!! Thx for the calamity consumability feature
NOVAGEN 28 May @ 9:55am 
This is the greatest thing that has ever existed
Zotharkk 27 May @ 10:08am 
Fr
Pointy Orb  [author] 27 May @ 9:32am 
What mods do you use?
Bard 26 May @ 4:19pm 
Not sure if theres a compatibility issue, but breaking the shadow orbs does drop the regenerating orb, but not items.