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actually its partly a request on my end because it would be nice to have those mods be on the level of the Scuffle plugin. as such here are key tasks for that:
1) have them combined into one mod
2) instead of only holding shove or crouch respectively for 3 seconds, make to so we have to repeatedly spam JUMP or SHOVE to get up.
4) make it configurable which infected we can break free from
5) when breaking free of grab, stagger the infected but add a chance to kill them. this prevents a chance of being stunlocked by repeteadly being grabbed by the same or different infected
& there's also the alternative mode via event function if you don't like the mode via timer. Set "weapon_weight_mode" to 1. This one is triggered manually when a survivor shoots with the gun that has different weight. For example, if you have m60 & pistol & you shoot with pistol, when you switch to m60, you can still run fast, until you shoots with m60.
SCRIPT PERF WARNING --- "__RunGameEventCallbacks" ran long at 2.530503ms
SCRIPT PERF WARNING --- "main" ran long at 1.888850ms
SCRIPT PERF WARNING --- "main" ran long at 1.849595ms
SCRIPT PERF WARNING --- "main" ran long at 1.851288ms
SCRIPT PERF WARNING --- "WeaponWeightSystem" ran long at 2.996201ms
SCRIPT PERF WARNING --- "main" ran long at 2.060237ms
SCRIPT PERF WARNING --- "main" ran long at 1.913527ms
SCRIPT PERF WARNING --- "main" ran long at 1.976497ms
SCRIPT PERF WARNING --- "main" ran long at 1.657840ms
SCRIPT PERF WARNING --- "WeaponWeightSystem" ran long at 2.803203ms
SCRIPT PERF WARNING --- "main" ran long at 1.835298ms
SCRIPT PERF WARNING --- "main" ran long at 1.909880ms
SCRIPT PERF WARNING --- "main" ran long at 1.903348ms
SCRIPT PERF WARNING --- "WeaponWeightSystem" ran long at 2.808723ms"