Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Dixie I
   
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24 May @ 6:39pm
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Dixie I

Description
Dixie I – Flatline-Class Orbiter
(Recovered from the battered log of “Redjack” Vasko, ex-captain, minutes before transmission ceased in orbit over Sagan’s Rest)




Log Fragment

“…Shoulda known better than to chase a ghost. Dixie I, they called her. Thought she was just another light patrol, easy prey. First mistake. Never saw her coming—always circling, always outside the guns, those thrusters burning cold and bright in my scopes.

Disruptors stripped our shields clean in seconds—before the reactor techs could even start a cycle. Then the blasters started: three at once, never off, carving through my port armor like a cutting torch through cheap steel.

I ordered hard reverse, tried to bring the broadsides to bear. She was gone, already orbiting—back in my blind spot, those teal-lit cockpit windows glinting like someone was laughing inside.

Some say they built her after the old Flatline’s neural scan. I don’t know about that. But she fought like a memory you can’t shake—never here, never gone, always one step ahead. By the time the crew saw the ‘FLATLINE’ tag near her airlock, our screens were static and the alarms were fading out…

If you’re reading this, steer clear. Dixie’s not just a ship. She’s the ghost at the end of your sensor sweep.”




Visuals & Paint

Off-white hull with faded crimson stripes, gunmetal accents tracing neural patterns. Cockpit like obsidian, flickering with phantom gridlines—look close and you might catch your own reflection right before the end. Engine baffles run magenta when she’s hot, a signal you’ve got seconds to run.




Statistics

  • Mass: 94.4 tonnes
  • Crew: 12
  • Top Speed: 79.3 m/s
  • Weapons:
    • 3× Laser Blasters (1,500 damage per volley, 2,000 DPS combined)
    • 1× Disruptor (100 per shot, 200 DPS to hull, 2,250 per shot / 4,500 DPS vs shields)
  • Role: Agile orbiter / shield breaker
  • Thruster Placement: Tuned for relentless orbiting and precision fire




Operational Notes

Strengths:
  • Ruthless at shield breaking and hull carving
  • Maintains pressure through continuous, unpredictable orbits
  • Avoids direct exchanges, always attacks from the periphery

Weaknesses:
  • Relies on maneuvering, not raw armor
  • Has to stay close for maximum effect—mistakes are punished hard




Background

There’s talk every Dixie I has a piece of the Flatline’s code lurking in her core. Don’t know if it’s true. Just know that once you spot her, it’s usually already too late.