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Also, the Necromancer skills feel unbalanced: the first is the same for all classes, the active/keybind skill does not scale in damage and should probably be % of summons damage. The third skill, reducing HP for more summons, on the other hand, is probably the best skill in this mod. Great flavor and gameplay experience, you can shred through bosses but become one hit.
The Adventurer’s shop feels too empty. Items to respec stats or change class would be helpful. Late game is a bit aimless. Maybe cap level at 150 with new skills (maybe like basic skills) to have an end goal.
Overall, 9/10 great mod, could do with some balance and QoL. Excited to see where it goes in later updates!