Starbound

Starbound

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[oSB] AR's Shaders Pack v1.0
   
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16.352 MB
24 May @ 7:42pm
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[oSB] AR's Shaders Pack v1.0

Description
Just a simple mod that adds some simple shaders, which can be used alone or together and give rise to new effects. In the future, I will add more shaders. The intention, at least for me, was to create quick shaders without much configuration.

For those who want more customization in the configuration, I recommend Shaders of @Bottinator22 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3431151049 and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3431151263.
ps: yes, some of my shaders need to be redone... in the future, I will redo them kkk

note: Requires OpenStarbound and need turn off SSAA
Disable SSAA Go in OPTIONS / GRAPHICS / SSAA / APPLY

On the advice of friends, I created a ko-fi for anyone who wants to support projects. https://ko-fi.com/1100ross
17 Comments
1100Ross  [author] 7 Jul @ 4:18pm 
Good night @a-vladimir. Sorry takes a long time. I will be honest I do not know what this problem may be ... Since Ssa is disabled in the game, has been repeated and continues. I don't really know .. unless it is configa of the antialias or sampling video card.
I will expect any more to have this problem to check similarities and with that. I ask you not to use it. At the moment I will make the mod still active, but if there are other complications, I leave it hidden to be able to notice more calmly ok?
A-Vladimir 3 Jul @ 8:23pm 
Like said in my previous comment, SSAA is disabled, I did restart the game after disabling SSAA (multiple times), all of the shaders do that, it's not a static glitch it is always changing (like old tv static) at that part of the screen.
1100Ross  [author] 3 Jul @ 8:46am 
Good morning @A-Vladimir. Sorry for the delay in responding. Can you tell me which shader is causing this? Since they are predefined shaders, it will be easier for me to know which one caused or is causing it. Did you disable SSAA and then restart the game? This usually happens, the shaders don't work the first time.. I use myself as an example.. I did the same thing with @bottinator shader lol I realized that I hadn't restarted as indicated.
A-Vladimir 30 Jun @ 3:25am 
For some reason all the shaders have weird pixelated glitch when enabled and SSAA is disabled
Bottinator22 3 Jun @ 8:25am 
My bloom and recolour shaders both have tons of sliders configuring almost every detail about them. These are implemented via shader uniforms and some data in the post process group indicating that those uniforms are parameters.
1100Ross  [author] 3 Jun @ 8:17am 
Good morning @ReeceyB. At the moment it is not necessary, as they are automatic Shaders. You only need to activate and deactivate them.
ReeceyB 3 Jun @ 5:35am 
Can we get something like an intensity slider or something like that for the shaders?
1100Ross  [author] 2 Jun @ 2:59pm 
Good evening @Bottinator22. Thank you, but the credit is yours. Know that I started because of you!! kkk