A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Three Kingdoms Unit Shape
   
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Tags: mod, battle
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25 May @ 12:26pm
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Three Kingdoms Unit Shape

Description
Applies Three Kingdoms Unit Shape's formula to all units in Thrones. Essentially a full copy of Three Kingdoms Unit Shape but for Thrones.

One of the notable innovations in Three Kingdoms is the adjustment of unit shapes in accordance with the unit scale setting.



In previous titles, unit shapes were fixed presets that determined their depth in horizontal ranks. This often resulted in what is colloquially known as the ‘spaghetti lines effect’ at higher unit scales, where formations became excessively stretched. Conversely, at lower scales, formations could be deeper than they were wide, creating significant vulnerabilities to flanking attacks.

A major drawback of this system is that the AI cannot adapt its formations. Unlike human players, the AI fails to recognise when its units are improperly stretched vertically and does not adjust formations to be more square, which would enhance manoeuvrability. This limitation renders the already disadvantaged AI even more susceptible to exploitation by players.



Three Kingdoms employs a straightforward formula that applies to all units before a battle begins.



This formula ensures that every unit on the battlefield—both player-controlled and AI—adopts a formation with an aspect ratio of 8:5. It is applied uniformly across all unit scales, ensuring that units are consistently wider than they are deep without becoming overstretched. This arrangement benefits both players and, crucially, the AI, as it enhances the AI's manoeuvrability while minimising flank exposure.

Thrones, based on an older engine, lacks the next-gen innovations of Three Kingdoms. However, it is possible to manually replicate the scaling mechanic by calculating the ideal shape for each unit outside the game and adjusting Thrones’ rigid unit shapes to align with Three Kingdoms’ approach.

Due to the streamlined battle mechanics in Three Kingdoms, the formula for Thrones had to be slightly more complex to accommodate various unit formations. Manually adjusting each formation would be overly laborious, so I opted to incorporate the spacing shape of each unit into the formula.



My revised formula examines the spacing shape of each unit, cross-referencing their vertical and horizontal dimensions to determine their relationship, and then adjusts the unit’s target shape accordingly.



As is customary in this franchise (with the notable exception of Rome II), the standard unit size is ‘High’, which is always one tier smaller than the actual unit size the game is balanced around (‘Ultra’). Since ‘High’ is the default setting for new players, I consider it the standard unit size, and the base version of the item is designed for this scale. However, versions for all unit sizes have been completed:

👉 Small
👉 Medium
👉 Ultra

If you encounter any oddly shaped (i.e., square) full units, please report them—units should maintain a shape close to 8:5 when at full strength.

[donatello.to]
3 Comments
Majordea 29 Jun @ 7:37am 
will check it out... :) sounds intersting..most mods on this game are dead but i like this game,,worth a diplo gift perhaps..lol
阿星 18 Jun @ 6:54am 
这游戏居然没有领土交换的MOD
KingPanther 26 May @ 1:39am 
great mod, well done