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"animate skeletons" periodically threw me an astronomical number of skeletons.
Destroying all the cities with acolytes and the general, as well as all the forest cells, etc., this simplifies the game too much, even for the "baalites" it was not so easy for me
The complexity of the AI, I understand that you can of course put the "Emperor" there and watch how he sits with 1 city and one village and has 1k units, but this feels absurd and wrong.
Tomb Kings still breaks the game.
One issue I noticed after a start on a island is that since the Tomb kings generals aren't amphibian (unlike their armies) but also destroy ports they stand on the faction have almost no way to access to the sea at all.
Periodically, a "desert" appears in the forest instead of a "forest of shadows", which will not allow a druid, for example, to revive the forest.