Project Zomboid

Project Zomboid

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Konnor's Clothes Expanded Fix
   
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25 maja o 15:34
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Konnor's Clothes Expanded Fix

Opis
This small fix resolves and fixes the issue with the ClothesExpanded mod in the new Project Zomboid patch 42.8.1

Workshop ID: 3487812907
Mod ID: FIXClothesExpandedB42
Komentarzy: 11
Kasel 10 czerwca o 19:58 
It's broken again with the same error Wolphox posted.
Wolphox 7 czerwca o 19:26 
yup, it does. thanks for the fix!
Wolphox 7 czerwca o 19:21 
does this fix the bug that says
java.lang.Exception: SewFurHat item not found: Base.Hat_WinterHat_SheepSkin ?
I'mNotKonnor  [autor] 29 maja o 8:58 
@mad-rooky This patch isn't needed if you're only using Boots Expanded
I'mNotKonnor  [autor] 29 maja o 8:55 
@I eat Soldiers | Sign Inspector after the main mod
SkinStealer 29 maja o 6:27 
Should this be loaded before or after the main mod?
mad-rooky 29 maja o 0:25 
Possible that this fix is not necessary when only using boots expanded?
mad-rooky 29 maja o 0:10 
@I'mNotKonnor thanks for the clarification. Its strange, I did not have any trouble starting a new safe after the update.
I'mNotKonnor  [autor] 28 maja o 0:54 
@mad-rooky It overwrites two item scripts from the mod. When IS added new clothing, they changed several things in the game files, which caused the "Clothes Expanded" mod to become unusable, breaking the game when trying to start a new save.
mad-rooky 27 maja o 22:08 
What exactly does it fix? I don't see obvious issues with it, except for the overwriting of vanilla files.