Project Zomboid

Project Zomboid

Konnor's Clothes Expanded Fix
11 Comments
Kasel 10 Jun @ 7:58pm 
It's broken again with the same error Wolphox posted.
Wolphox 7 Jun @ 7:26pm 
yup, it does. thanks for the fix!
Wolphox 7 Jun @ 7:21pm 
does this fix the bug that says
java.lang.Exception: SewFurHat item not found: Base.Hat_WinterHat_SheepSkin ?
I'mNotKonnor  [author] 29 May @ 8:58am 
@mad-rooky This patch isn't needed if you're only using Boots Expanded
I'mNotKonnor  [author] 29 May @ 8:55am 
@I eat Soldiers | Sign Inspector after the main mod
SkinStealer 29 May @ 6:27am 
Should this be loaded before or after the main mod?
mad-rooky 29 May @ 12:25am 
Possible that this fix is not necessary when only using boots expanded?
mad-rooky 29 May @ 12:10am 
@I'mNotKonnor thanks for the clarification. Its strange, I did not have any trouble starting a new safe after the update.
I'mNotKonnor  [author] 28 May @ 12:54am 
@mad-rooky It overwrites two item scripts from the mod. When IS added new clothing, they changed several things in the game files, which caused the "Clothes Expanded" mod to become unusable, breaking the game when trying to start a new save.
mad-rooky 27 May @ 10:08pm 
What exactly does it fix? I don't see obvious issues with it, except for the overwriting of vanilla files.
POPDOG 26 May @ 2:48am 
IT IS UNUSED