Crusader Kings III

Crusader Kings III

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Grand Jerusalem & Expanded Judges - PoD Submod
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26 May @ 9:40am
5 Jun @ 3:50pm
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Grand Jerusalem & Expanded Judges - PoD Submod

Description
Have you ever felt that the Judge hunters deserve more attention because the Shadow Inquisition, Shih, and Ikhwan get all of the love? Perhaps you felt that Jerusalem should be a grand city, a center of attention and political struggle between the Abrahamic faiths? Did you ever want to do a splatlord run with hunters? Well, lucky for you this submod to the wonderful Princes of Darkness gives you all of that.

Grand Jerusalem

The holy city of Jerusalem rests at the center of the world, a focal point of many conflicts among both natural and supernatural players of the political games. Jerusalem offers many opportunities to its ruler that are expressed by 4 different versions of the city depending on the root of your religion and 8 unique decisions depending on your religion, house, and splat. If you are ever lost, read through the game concepts for Jerusalem. As you seek to expand the city, keep in mind that Jerusalem balances on a knife's edge while each of the 3 religious factions attempt to overpower the others. Monitor that balance through ternary graphs, and shift it by spending gold, prestige, or piety.

Jewish Jerusalem

Available to: the Judaism religion, the Road of Lilith religion, faiths with the Lilin Pillars, Derech Chaim, and Judges
Rebuild Jerusalem's ancient monuments and build the Third Temple to get a well-rounded set of buildings. Return the Holy City to its former state, and make it a proper capital for the returned Jewish people.

Christian Jerusalem

Available to: the Christianity religion, the Fishers religion, many Road of Heaven faiths, many Blood Gnosticism faiths, Calomena's Forsaken, Shadow Inquisition, Crest of the Horn, Order of Our Merciful Mother, and Constantinian Fae
Expand the Chapel of the Holy Sepulchre into a cathedral appropriate to serve as the seat of both the Orthodox and Latin Patriarchs. Expand the power of the 5 major crusader orders which all improve or are improved by your knights.

Islamic Jerusalem

Available to: the Islamic religion, the Road of Blood religion, the Ashirra religion, faiths with the Ashirra Pillars, Tariq el-Shaitan, and Ikhwan al-Safa
Renovate and consecrate important sites, including the Dome of the Rock, to increase your income and ability to eliminate the invading crusaders.

Divided Jerusalem

Available to: Everyone else
Build up each of the Quarters to unlock some of the benefits a more specialized Jerusalem. To build each new stage, you'll need to temporarily increase one faction's power before curtailing them to prevent them from upsetting the city's delicate balance.

Jerusalem's Unique Decisions

A creature of great power lies within a pit whose maw may be found on Ketef Hinnom. Many contradictory voices issue forth from the Pit, perhaps granting some insight. These voices touch mortal and supernatural alike, driving many in the area towards religious mania and hysteria.
  • Purify the Pit in Ketef Hinnom: As a Western hunter, dive into the Pit in Ketef Hinnom to purify the area of this ancient evil. While deadly, this is a unique opportunity for the hunters to experience an antediluvian hunt.
  • Search for His/Our/My Sister: As a Malkavian, search Jerusalem and the nearby region for clues towards the location of someone important to you. Or, are they important to someone else?
  • Request a Boon: As a follower of the Eyes of Malakai, request aid from your Mistress in completing your mission.
  • Maintain the Sleeper: As a Molochim, sacrifice residents of Jerusalem to keep the Sleeper asleep while granting you the ability to occasionally skim knowledge from the Sleeper's dreams.
  • Wake the Sleeper: As an infernalist, cultist, Nergali, or Angellis Ater, sacrifice an ever-increasing number of people to waken the Sleeper in exchange for great rewards.
  • Fountains of Bright Crimson: All other vampires may seek a means to lower their Generation without diablerie, though such an action may come at a high cost.
  • Tap Into the Web: As a Western mummy, use Jerusalem to tap into the Web of Faith.
  • Channel Religious Fervor: As a Constantinian Fae after completing the Constantinian Catechism, channel the local religious mania into yourself to ensure unending belief in you and thereby your eternal life.



New Objectives for Judges

Practice a semi-nomadic lifestyle across several generations as you traverse the world, hunting monsters and seeking knowledge.

Contacting the Cells

While Judges must first strengthen their group of hunters, all practitioners of Jewish-derived faiths may contact 5 different cells of Judges scattered across the world. The Magi of Mesopotamia, the Sephardim of Spain, the Ashkenazim of central Europe, the Esra'elawi of Ethiopia, and the Kochinim of India. Each shall strengthen your dynasty by granting access to their unique knowledge, traditions, and experience.

Identifying the Splat Origins

As you speak to each region's cells, they tell tales of monsters and beasts beyond the Cainites we know. How do these Mummies and Fae, Kuei-Jin and Werewolves fit into our knowledge of the past. By collecting their artifacts and securing certain key sites from their history, your scholars will be able to study their many origins and discover how they fit into Cainite tale and the Tanakh itself. Perhaps you can even identify the origins of our mortal magicks and whether there is any truth in the claims of our fellow hunters among the Shadow Inquisition regarding the nature of Yeshua.

Studying the Vampiric Past

While the other so-called "splats" present dangers to us, your duty is hunting Lilith's brood. Due to their domination of the Promised Land and ties to Lilith, you should spend additional time and resources discovering the true story of the Cainites. Some former Jews among the Cainites may be willing to lend their aid to protect our people and to combat far greater evils. You may even be granted an audience with a prominent figure among the Cainites who has come to aid your hunt.

Reclaim the Promised Land

The ultimate goal of the Judges is to reclaim the Promised Land, reform Israel, and undo the Diaspora. Should you manage this incredibly difficult feat, you shall gain a massive amount of Renown and Prestige. In addition, you will gain a new empire, revive the Hebrew culture, and apply a powerful modifier to every county in the Promised Land.



Compatibility and Load Order

  1. Princes of Darkness
  2. Grand Jerusalem & Expanded Judges

Currently no known incompatibilities with other PoD-compatible mods. However, it may be incompatible if they alter any lifestyles, artifacts, or grand cities from the base mod. Check the README file for a full list of everything I overwrote.

Notes
  • I would definitely recommend playing this submod in Sam Haight mode as some of the crazier decisions and events will only appear in that mode.
  • I'm sure that the balance is off. The objectives probably don't offer enough rewards, and the buildings are probably too powerful.
  • If you ever want to read my ramblings about why I made certain choices, check the README.
  • My life is extremely busy with just this little submod taking me months, and I have lots of ideas that I just don't have the time to implement. I'll try to update this, but I can't make promises. If anyone wants to adopt it, feel free. All I ask is that you credit me, and maybe put a link to your version in the comments below so that I can more easily see and enjoy it.
30 Comments
wx_dark_wolf  [author] 28 Jun @ 6:52am 
Happy to help! If you ever want to see the full list of requirements to see or take a decision and I'm taking too long to see your question, the README file in the mod's folder has a full list of all decisions along with their requirements
Giganch 27 Jun @ 9:28pm 
Gotcha! Thanks! So many decisions that I wasn't sure which ones led where
wx_dark_wolf  [author] 27 Jun @ 7:20pm 
You're looking for the Reclaim the Promised Land decision. For it to pop up, you need to complete some other decisions namely: have Strengthened the Judges, completed the vampire origins decision tree (except Golconda), and if in Sam Haight completed Mortal Magic . Beyond that, you just need to be a Judge for it to be visible.
Giganch 27 Jun @ 5:38pm 
Which decision or action grants the Hebrew culture? Currently a Shepardi with the Arabian Empire title.
Ironman_Mk11 25 Jun @ 11:23am 
I am SOOO mad I did not see this before getting 50 years into my current Egypt/Middle East playthrough...

Definitely looks interesting. Bookmarking this for later.
Giganch 21 Jun @ 7:26pm 
Wow, that's quite the amount of features... There's a weeks worth of freetime booked.
wx_dark_wolf  [author] 14 Jun @ 1:03pm 
My thinking as well. I believe they're planning to add mages after finishing the Asian expansion.
Uroshnor 13 Jun @ 8:55pm 
The main PoD mod team seem to be preparing to add mages to the mod, so probably best to wait until that's ready before adding the Rambam anyway.
wx_dark_wolf  [author] 13 Jun @ 2:52pm 
I probably would, if for no other reason than to give him a connection to Nachmanides (maybe play off of the Helen-Menele idea). However, he's a mage rather than a sorcerer/kabbalist so wouldn't fit well with the existing mechanics. I definitely don't know enough WoD lore to add mage mechanics.
nsinger998 13 Jun @ 7:25am 
Suggestion: Maimonides playable/present in applicable bookmarks.

Canonically, He is active from 1000s AD and not only discovers immortality but also becomes the only person known to have turned a vampire back into a human(albeit with some enhancements) in the 1500s.
He may have been part of a group of judges called the 'Lions of Zion' and will survive to the modern day as a guardian of his people by night and an old Mossad agent named Mr Klein by day.

https://whitewolf.fandom.com/wiki/Maimonides_(WOD)