Arma 3
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AET Plan Importer
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
395.495 KB
26 May @ 2:22pm
29 May @ 4:48pm
4 Change Notes ( view )

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AET Plan Importer

Description
AET PLANOPS Plan Importer

This addon enables importing plans directly from PLANOPS[maps.plan-ops.fr] into Arma 3 using custom diary actions.
It is recommended to load Metis Markers for full compatibility with all PLANOPS marker types.

This addon is client-side so long as User Input Menus is also allowed to be loaded by the server.

For more details about how the mod works check out the Github repo[github.com].




📌 Features
• Import and delete tactical plans via intuitive diary entries
• Supports import channels: Global, Side, and Command
• Access control through CBA settings:
 • Admins always have access
 • Optional restrictions for group leaders and/or minimum rank
• All import attempts are logged for admin review
• Robust error handling and pattern validation
• Custom unit-based access overrides via scripting




⚙️ Addon Options
CBA settings allow configuration of:
• Plan importer availability
• Role and rank-based access permissions
• Communication channel used for plan broadcast




🔄 Soft Dependency
Metis Marker — Some PLANOPS markers may not display correctly unless Metis Markers is loaded. If your plan doesn't use their extended markers, this dependency is optional.




🛠️ Contributions & Bug Reports

View the source code or report issues here:
https://github.com/Nomas-X/AET_Plan_Importer




🔐 License

This mod is licensed under the Arma Public License – No Derivatives (APL-ND).
10 Comments
Sugar Man ♠ 28 May @ 9:12am 
I'm glad I could help haha
Redwan S.  [author] 28 May @ 6:19am 
@Sugar Man ♠ It seems that the mod can work client side then, my main worry if I say it is client side that people forget to also use User Input Menus. You need to make sure both keys are allowed if you use key verfication.

I will update the mod description, thank you both for testing.
Redwan S.  [author] 28 May @ 6:18am 
@Dutch Heyo, if the mod works client side then that is great but the reason I put it as server and client side is because User Input Menus is also required, could def update the description.
Sugar Man ♠ 28 May @ 5:43am 
Hmm, I somehow managed to import markers to a local hosted server of my friend which he doesn't use this mod but still could see the markers that've been imported. Maybe dedicated servers need it?
Dutch 27 May @ 10:12pm 
Hello Redwan, excellent timing on this mod. However I did notice I was able to import the markers without running it on the server. :D Sounds like that wasn't intended, but it still worked?
Redwan S.  [author] 27 May @ 1:33pm 
@Sugar Man ♠ I updated the link to Metis Marker, accidently posted a wrong link in there.

Additionally this mod is not client side, it needs to be loaded on both clients and server.
Sugar Man ♠ 27 May @ 6:55am 
also is this clientside?
Sugar Man ♠ 27 May @ 6:51am 
hey the soft dependency mod you're refering seems down
STyx2909 26 May @ 11:04pm 
Very interesting.
Komodo 26 May @ 5:40pm 
nice